#include "ZoneLoaderFactoryT6.h" #include #include #include #include "Game/T6/T6.h" #include "Game/T6/ZoneConstantsT6.h" #include "Utils/ClassUtils.h" #include "ContentLoaderT6.h" #include "Game/T6/GameAssetPoolT6.h" #include "Game/GameLanguage.h" #include "Game/T6/GameT6.h" #include "Loading/Processor/ProcessorXChunks.h" #include "Zone/XChunk/XChunkProcessorSalsa20Decryption.h" #include "Zone/XChunk/XChunkProcessorInflate.h" #include "Loading/Steps/StepVerifyMagic.h" #include "Loading/Steps/StepSkipBytes.h" #include "Loading/Steps/StepVerifyFileName.h" #include "Loading/Steps/StepLoadSignature.h" #include "Loading/Steps/StepVerifySignature.h" #include "Loading/Steps/StepAddProcessor.h" #include "Loading/Steps/StepAllocXBlocks.h" #include "Loading/Steps/StepLoadZoneContent.h" #include "Loading/Steps/StepLoadZoneSizes.h" using namespace T6; class ZoneLoaderFactory::Impl { static GameLanguage GetZoneLanguage(std::string& zoneName) { auto languagePrefixes = g_GameT6.GetLanguagePrefixes(); for (const auto& languagePrefix : languagePrefixes) { if (zoneName.compare(0, languagePrefix.m_prefix.length(), languagePrefix.m_prefix) == 0) { return languagePrefix.m_language; } } return GameLanguage::LANGUAGE_NONE; } static bool CanLoad(ZoneHeader& header, bool* isSecure, bool* isOfficial, bool* isEncrypted) { assert(isSecure != nullptr); assert(isOfficial != nullptr); if (header.m_version != ZoneConstants::ZONE_VERSION) { return false; } if (!memcmp(header.m_magic, ZoneConstants::MAGIC_SIGNED_TREYARCH, 8)) { *isSecure = true; *isOfficial = true; *isEncrypted = true; return true; } if (!memcmp(header.m_magic, ZoneConstants::MAGIC_SIGNED_OAT, 8)) { *isSecure = true; *isOfficial = false; *isEncrypted = true; return true; } if (!memcmp(header.m_magic, ZoneConstants::MAGIC_UNSIGNED, 8)) { *isSecure = false; *isOfficial = true; *isEncrypted = true; return true; } if (!memcmp(header.m_magic, ZoneConstants::MAGIC_UNSIGNED_SERVER, 8)) { *isSecure = false; *isOfficial = true; *isEncrypted = false; return true; } return false; } static void SetupBlock(ZoneLoader* zoneLoader) { #define XBLOCK_DEF(name, type) std::make_unique(STR(name), name, type) zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP)); zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_RUNTIME_VIRTUAL, XBlock::Type::BLOCK_TYPE_RUNTIME)); zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_RUNTIME_PHYSICAL, XBlock::Type::BLOCK_TYPE_RUNTIME)); zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_DELAY_VIRTUAL, XBlock::Type::BLOCK_TYPE_DELAY)); zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_DELAY_PHYSICAL, XBlock::Type::BLOCK_TYPE_DELAY)); zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL)); zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL)); zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_STREAMER_RESERVE, XBlock::Type::BLOCK_TYPE_NORMAL)); #undef XBLOCK_DEF } static std::unique_ptr SetupRSA(const bool isOfficial) { if (isOfficial) { auto rsa = Crypto::CreateRSA(IPublicKeyAlgorithm::HashingAlgorithm::RSA_HASH_SHA256, Crypto::RSAPaddingMode::RSA_PADDING_PSS); if (!rsa->SetKey(ZoneConstants::RSA_PUBLIC_KEY_TREYARCH, sizeof(ZoneConstants::RSA_PUBLIC_KEY_TREYARCH))) { printf("Invalid public key for signature checking\n"); return nullptr; } return rsa; } else { assert(false); // TODO: Load custom RSA key here return nullptr; } } static ISignatureProvider* AddAuthHeaderSteps(const bool isSecure, ZoneLoader* zoneLoader, std::string& fileName) { // Unsigned zones do not have an auth header if (!isSecure) return nullptr; zoneLoader->AddLoadingStep(std::make_unique(ZoneConstants::MAGIC_AUTH_HEADER)); zoneLoader->AddLoadingStep(std::make_unique(4)); // Loading Flags which are always zero zoneLoader->AddLoadingStep(std::make_unique(fileName, 32)); auto signatureLoadStep = std::make_unique(256); auto* signatureLoadStepPtr = signatureLoadStep.get(); zoneLoader->AddLoadingStep(std::move(signatureLoadStep)); return signatureLoadStepPtr; } static ICapturedDataProvider* AddXChunkProcessor(bool isEncrypted, ZoneLoader* zoneLoader, std::string& fileName) { ICapturedDataProvider* result = nullptr; auto xChunkProcessor = std::make_unique(ZoneConstants::STREAM_COUNT, ZoneConstants::XCHUNK_SIZE, ZoneConstants::VANILLA_BUFFER_SIZE); if (isEncrypted) { // If zone is encrypted, the decryption is applied before the decompression. T6 Zones always use Salsa20. auto chunkProcessorSalsa20 = std::make_unique(ZoneConstants::STREAM_COUNT, fileName, ZoneConstants::SALSA20_KEY_TREYARCH, sizeof(ZoneConstants::SALSA20_KEY_TREYARCH)); result = chunkProcessorSalsa20.get(); xChunkProcessor->AddChunkProcessor(std::move(chunkProcessorSalsa20)); } // Decompress the chunks using zlib xChunkProcessor->AddChunkProcessor(std::make_unique()); zoneLoader->AddLoadingStep(std::make_unique(std::move(xChunkProcessor))); // If there is encryption, the signed data of the zone is the final hash blocks provided by the Salsa20 IV adaption algorithm return result; } public: static ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) { bool isSecure; bool isOfficial; bool isEncrypted; // Check if this file is a supported T6 zone. if (!CanLoad(header, &isSecure, &isOfficial, &isEncrypted)) return nullptr; // Create new zone auto zone = std::make_unique(fileName, 0, &g_GameT6); auto* zonePtr = zone.get(); zone->m_pools = std::make_unique(zonePtr, 0); zone->m_language = GetZoneLanguage(fileName); // File is supported. Now setup all required steps for loading this file. auto* zoneLoader = new ZoneLoader(std::move(zone)); SetupBlock(zoneLoader); // If file is signed setup a RSA instance. auto rsa = isSecure ? SetupRSA(isOfficial) : nullptr; // Add steps for loading the auth header which also contain the signature of the zone if it is signed. ISignatureProvider* signatureProvider = AddAuthHeaderSteps(isSecure, zoneLoader, fileName); // Setup loading XChunks from the zone from this point on. ICapturedDataProvider* signatureDataProvider = AddXChunkProcessor(isEncrypted, zoneLoader, fileName); // Start of the XFile struct zoneLoader->AddLoadingStep(std::make_unique()); zoneLoader->AddLoadingStep(std::make_unique()); // Start of the zone content zoneLoader->AddLoadingStep(std::make_unique(std::make_unique(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK)); if (isSecure) { zoneLoader->AddLoadingStep(std::make_unique(std::move(rsa), signatureProvider, signatureDataProvider)); } // Return the fully setup zoneloader return zoneLoader; } }; ZoneLoader* ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) { return Impl::CreateLoaderForHeader(header, fileName); }