#pragma once #include "Dumping/AbstractAssetDumper.h" #include "Game/IW5/IW5.h" #include "Image/IImageWriter.h" #include namespace IW5 { class AssetDumperGfxImage final : public AbstractAssetDumper { std::unique_ptr m_writer; [[nodiscard]] std::string GetAssetFileName(const XAssetInfo& asset) const; protected: bool ShouldDump(XAssetInfo* asset) override; void DumpAsset(AssetDumpingContext& context, XAssetInfo* asset) override; public: AssetDumperGfxImage(); }; } // namespace IW5