#pragma once namespace T6 { inline const char* szWeapTypeNames[] { "bullet", "grenade", "projectile", "binoculars", "gas", "bomb", "mine", "melee", "riotshield" }; inline const char* szWeapClassNames[] { "rifle", "mg", "smg", "spread", "pistol", "grenade", "rocketlauncher", "turret", "non-player", "gas", "item", "melee", "Killstreak Alt Stored Weapon", "pistol spread" }; inline const char* szWeapOverlayReticleNames[] { "none", "crosshair" }; inline const char* szWeapInventoryTypeNames[] { "primary", "offhand", "item", "altmode", "melee", "dwlefthand" }; inline const char* szWeapClipTypeNames[] { "bottom", "top", "left", "dp28", "ptrs", "lmg" }; inline const char* barrelTypeNames[] { "Single", "Dual Barrel", "Dual Barrel Alternate", "Quad Barrel", "Quad Barrel Alternate", "Quad Barrel Double Alternate" }; inline const char* impactTypeNames[] { "none", "bullet_small", "bullet_large", "bullet_ap", "bullet_xtreme", "shotgun", "grenade_bounce", "grenade_explode", "rifle_grenade", "rocket_explode", "rocket_explode_xtreme", "projectile_dud", "mortar_shell", "tank_shell", "bolt", "blade" }; inline const char* szWeapStanceNames[] { "stand", "duck", "prone" }; inline const char* szProjectileExplosionNames[] { "grenade", "rocket", "flashbang", "none", "dud", "smoke", "heavy explosive", "fire", "napalmblob", "bolt", "shrapnel span" }; inline const char* offhandClassNames[] { "None", "Frag Grenade", "Smoke Grenade", "Flash Grenade", "Gear", "Supply Drop Marker" }; inline const char* offhandSlotNames[] { "None", "Lethal grenade", "Tactical grenade", "Equipment", "Specific use" }; inline const char* playerAnimTypeNames[] { "none", "default", "other", "sniper", "m203", "hold", "briefcase", "reviver", "radio", "dualwield", "remotecontrol", "crossbow", "minigun", "beltfed", "g11", "rearclip", "handleclip", "rearclipsniper", "ballisticknife", "singleknife", "nopump", "hatchet", "grimreaper", "zipline", "riotshield", "tablet", "turned", "screecher", "staff" }; inline const char* activeReticleNames[] { "None", "Pip-On-A-Stick", "Bouncing Diamond", "Missile Lock" }; inline const char* guidedMissileNames[] { "None", "Sidewinder", "Hellfire", "Javelin", "Ballistic", "WireGuided", "TVGuided", "Drone", "HeatSeeking" }; inline const char* stickinessNames[] { "Don't stick", "Stick to all", "Stick to all, except ai and clients", "Stick to ground", "Stick to ground, maintain yaw", "Stick to flesh" }; inline const char* rotateTypeNames[] { "Rotate both axis, grenade style", "Rotate one axis, blade style", "Rotate like a cylinder" }; inline const char* overlayInterfaceNames[] { "None", "Javelin", "Turret Scope" }; inline const char* ammoCounterClipNames[] { "None", "Magazine", "ShortMagazine", "Shotgun", "Rocket", "Beltfed", "AltWeapon" }; inline const char* weapIconRatioNames[] { "1:1", "2:1", "4:1" }; inline const char* szAttachmentTypeNames[] { "none", "acog", "dualclip", "dualoptic", "dw", "extbarrel", "extclip", "extramags", "fastads", "fastreload", "fmj", "gl", "grip", "holo", "ir", "is", "longbreath", "mk", "mms", "rangefinder", "reflex", "rf", "sf", "silencer", "stackfire", "stalker", "steadyaim", "swayreduc", "tacknife", "vzoom" }; inline const char* szWeapFireTypeNames[] { "Full Auto", "Single Shot", "2-Round Burst", "3-Round Burst", "4-Round Burst", "5-Round Burst", "Stacked Fire", "Minigun", "Charge Shot", "Jetgun" }; inline const char* penetrateTypeNames[] { "none", "small", "medium", "large" }; inline const char* s_constraintTypeNames[] { "none", "point", "distance", "hinge", "joint", "actuator", "fake_shake", "launch", "rope", "light", }; inline const char* s_vehicleClassNames[] { "4 wheel", "motorcycle", "tank", "plane", "boat", "artillery", "helicopter", }; inline const char* s_vehicleCameraModes[] { "first", "chase", "view", "strafe", "horse", "oldtank", "hover", "vtol", }; inline const char* s_tractionTypeNames[] { "TRACTION_TYPE_FRONT", "TRACTION_TYPE_BACK", "TRACTION_TYPE_ALL_WD", }; inline const char* tracerTypeNames[] { "Laser", "Smoke" }; }