#pragma once #include "Dumping/AbstractAssetDumper.h" #include "Game/IW4/IW4.h" namespace IW4 { class AssetDumperTechniqueSet final : public AbstractAssetDumper { static std::string GetTechniqueFileName(const MaterialTechnique* technique); static std::string GetTechsetFileName(const MaterialTechniqueSet* techset); protected: bool ShouldDump(XAssetInfo* asset) override; void DumpAsset(AssetDumpingContext& context, XAssetInfo* asset) override; }; }