#pragma once #include "AssetLoading/AssetLoadingContext.h" #include "SearchPath/ISearchPath.h" #include "Zone/Zone.h" class IObjLoader { public: IObjLoader() = default; virtual ~IObjLoader() = default; IObjLoader(const IObjLoader& other) = default; IObjLoader(IObjLoader&& other) noexcept = default; IObjLoader& operator=(const IObjLoader& other) = default; IObjLoader& operator=(IObjLoader&& other) noexcept = default; /** * \brief Loads all containers that are referenced by a specified zone. * \param searchPath The search path object to use to find the referenced containers. * \param zone The zone to check for referenced containers. */ virtual void LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const = 0; /** * \brief Unloads all containers of a specified zone. If a container is also loaded by another zone it will only be unloaded when all referencing zones are * unloaded. \param zone The zone to unload all containers for. */ virtual void UnloadContainersOfZone(Zone& zone) const = 0; virtual bool LoadAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName) const = 0; virtual void FinalizeAssetsForZone(AssetLoadingContext& context) const = 0; static const IObjLoader* GetObjLoaderForGame(GameId game); };