#include "LocalizeCommon.h" std::string LocalizeCommon::GetNameOfLanguage(GameLanguage language) { switch (language) { case GameLanguage::LANGUAGE_NONE: case GameLanguage::LANGUAGE_ENGLISH: default: return "english"; case GameLanguage::LANGUAGE_FRENCH: return "french"; case GameLanguage::LANGUAGE_GERMAN: return "german"; case GameLanguage::LANGUAGE_ITALIAN: return "italian"; case GameLanguage::LANGUAGE_SPANISH: return "spanish"; case GameLanguage::LANGUAGE_BRITISH: return "british"; case GameLanguage::LANGUAGE_RUSSIAN: return "russian"; case GameLanguage::LANGUAGE_POLISH: return "polish"; case GameLanguage::LANGUAGE_KOREAN: return "korean"; case GameLanguage::LANGUAGE_JAPANESE: return "japanese"; case GameLanguage::LANGUAGE_CZECH: return "czech"; case GameLanguage::LANGUAGE_FRENCH_CAN: return "frenchcan"; case GameLanguage::LANGUAGE_AUSTRIAN: return "austrian"; case GameLanguage::LANGUAGE_PORTUGUESE: return "portuguese"; case GameLanguage::LANGUAGE_MEXICAN_SPANISH: return "mexicanspanish"; case GameLanguage::LANGUAGE_FULL_JAPANESE: return "fulljapanese"; case GameLanguage::LANGUAGE_TAIWANESE: return "taiwanese"; case GameLanguage::LANGUAGE_CHINESE: return "chinese"; case GameLanguage::LANGUAGE_THAI: return "thai"; case GameLanguage::LANGUAGE_LEET: return "leet"; } }