#include "AssetLoaderWeaponAttachmentUnique.h" #include #include #include #include "Utils/ClassUtils.h" #include "Game/T6/ObjConstantsT6.h" #include "Game/T6/T6.h" #include "Game/T6/InfoString/EnumStrings.h" #include "Game/T6/InfoString/InfoStringToStructConverter.h" #include "Game/T6/InfoString/WeaponAttachmentUniqueFields.h" #include "InfoString/InfoString.h" using namespace T6; namespace T6 { class InfoStringToWeaponAttachmentUniqueConverter final : public InfoStringToStructConverter { bool ConvertHideTags(const cspField_t& field, const std::string& value) { std::vector valueArray; if (!ParseAsArray(value, valueArray)) { std::cout << "Failed to parse hide tags as array" << std::endl; return false; } if (valueArray.size() > std::extent::value) { std::cout << "Cannot have more than " << std::extent::value << " hide tags!" << std::endl; return false; } auto* hideTags = reinterpret_cast(reinterpret_cast(m_structure) + field.iOffset); auto currentHideTag = 0u; if (valueArray.size() < std::extent::value) { m_used_script_string_list.emplace(m_zone_script_strings.AddOrGetScriptString("")); } for (; currentHideTag < valueArray.size(); currentHideTag++) { const auto scrString = m_zone_script_strings.AddOrGetScriptString(valueArray[currentHideTag]); hideTags[currentHideTag] = scrString; m_used_script_string_list.emplace(scrString); } for (; currentHideTag < std::extent::value; currentHideTag++) { hideTags[currentHideTag] = m_zone_script_strings.GetScriptString(""); } return true; } _NODISCARD bool ConvertWeaponCamo(const cspField_t& field, const std::string& value) { if (value.empty()) { *reinterpret_cast(reinterpret_cast(m_structure) + field.iOffset) = nullptr; return true; } auto* camo = m_loading_manager->LoadDependency(ASSET_TYPE_WEAPON_CAMO, value); if (camo == nullptr) { std::cout << "Failed to load camo asset \"" << value << "\"" << std::endl; return false; } m_dependencies.emplace(camo); *reinterpret_cast(reinterpret_cast(m_structure) + field.iOffset) = camo->m_ptr; return true; } protected: bool ConvertExtensionField(const cspField_t& field, const std::string& value) override { switch (static_cast(field.iFieldType)) { case AUFT_ATTACHMENTTYPE: return ConvertEnumInt(value, field.iOffset, szAttachmentTypeNames, std::extent::value); case AUFT_HIDETAGS: return ConvertHideTags(field, value); case AUFT_OVERLAYRETICLE: return ConvertEnumInt(value, field.iOffset, szWeapOverlayReticleNames, std::extent::value); case AUFT_CAMO: return ConvertWeaponCamo(field, value); default: assert(false); return false; } } public: InfoStringToWeaponAttachmentUniqueConverter(const InfoString& infoString, WeaponAttachmentUniqueFull* attachmentUniqueFull, ZoneScriptStrings& zoneScriptStrings, MemoryManager* memory, IAssetLoadingManager* manager, const cspField_t* fields, const size_t fieldCount) : InfoStringToStructConverter(infoString, attachmentUniqueFull, zoneScriptStrings, memory, manager, fields, fieldCount) { } }; } bool AssetLoaderWeaponAttachmentUnique::ExtractAttachmentsFromAssetName(const std::string& assetName, std::vector& attachmentList) { std::vector parts; auto attachCount = 1u; auto partStart = 0u; for(auto ci = 0u; ci < assetName.size(); ci++) { if(assetName[ci] == '_') { parts.emplace_back(assetName, partStart, ci - partStart); partStart = ci + 1; } else if(assetName[ci] == '+') { attachCount++; parts.emplace_back(assetName, partStart, ci - partStart); partStart = ci + 1; } } if(partStart < assetName.size()) parts.emplace_back(assetName, partStart, assetName.size() - partStart); for(auto attachPartOffset = parts.size() - attachCount; attachPartOffset < parts.size(); attachPartOffset++) { auto& specifiedAttachName = parts[attachPartOffset]; for (auto& c : specifiedAttachName) c = static_cast(tolower(c)); auto foundAttachment = false; for(auto attachIndex = 0u; attachIndex < std::extent::value; attachIndex++) { if(specifiedAttachName == szAttachmentTypeNames[attachIndex]) { attachmentList.push_back(static_cast(attachIndex)); foundAttachment = true; break; } } if(!foundAttachment) return false; } return true; } void AssetLoaderWeaponAttachmentUnique::LinkAttachmentUniqueFullSubStructs(WeaponAttachmentUniqueFull* attachmentUnique) { attachmentUnique->attachment.hideTags = attachmentUnique->hideTags; attachmentUnique->attachment.szXAnims = attachmentUnique->szXAnims; attachmentUnique->attachment.locationDamageMultipliers = attachmentUnique->locationDamageMultipliers; } bool AssetLoaderWeaponAttachmentUnique::CalculateAttachmentUniqueFields(const std::string& assetName, WeaponAttachmentUniqueFull* attachmentUnique) { // combinedAttachmentTypeMask std::vector attachmentsFromName; if(!ExtractAttachmentsFromAssetName(assetName, attachmentsFromName)) { std::cout << "Failed to determine attachments from attachment unique name \"" << assetName << "\"" << std::endl; return false; } if (attachmentsFromName.size() > 1) { for(auto attachment : attachmentsFromName) { attachmentUnique->attachment.combinedAttachmentTypeMask |= 1 << attachment; } } // animationOverrides // siblingLink // childLink // soundOverrides // effectOverrides return true; } void* AssetLoaderWeaponAttachmentUnique::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) { auto* attachmentUniqueFull = memory->Create(); memset(attachmentUniqueFull, 0, sizeof(WeaponAttachmentUniqueFull)); LinkAttachmentUniqueFullSubStructs(attachmentUniqueFull); CalculateAttachmentUniqueFields(assetName, attachmentUniqueFull); attachmentUniqueFull->attachment.szInternalName = memory->Dup(assetName.c_str()); return attachmentUniqueFull; } bool AssetLoaderWeaponAttachmentUnique::CanLoadFromRaw() const { return true; } bool AssetLoaderWeaponAttachmentUnique::LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const { const auto fileName = "attachmentunique/" + assetName; const auto file = searchPath->Open(fileName); if (!file.IsOpen()) return false; InfoString infoString; if (!infoString.FromStream(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT_UNIQUE, *file.m_stream)) { std::cout << "Failed to read attachment unique raw file: \"" << fileName << "\"" << std::endl; return true; } auto* attachmentUniqueFull = memory->Create(); memset(attachmentUniqueFull, 0, sizeof(WeaponAttachmentUniqueFull)); LinkAttachmentUniqueFullSubStructs(attachmentUniqueFull); InfoStringToWeaponAttachmentUniqueConverter converter(infoString, attachmentUniqueFull, zone->m_script_strings, memory, manager, attachment_unique_fields, std::extent::value); if (!converter.Convert()) { std::cout << "Failed to parse attachment unique raw file: \"" << fileName << "\"" << std::endl; return true; } if (!CalculateAttachmentUniqueFields(assetName, attachmentUniqueFull)) return true; attachmentUniqueFull->attachment.szInternalName = memory->Dup(assetName.c_str()); auto* assetInfo = GlobalAssetPool::GetAssetByName(assetName); auto* asset = assetInfo ? assetInfo->Asset() : nullptr; manager->AddAsset(ASSET_TYPE_ATTACHMENT_UNIQUE, assetName, &attachmentUniqueFull->attachment, converter.GetDependencies(), converter.GetUsedScriptStrings()); return true; }