#include "SequenceGame.h" #include "Parsing/Commands/Matcher/CommandsCommonMatchers.h" #include "Parsing/Commands/Matcher/CommandsMatcherFactory.h" namespace { static constexpr auto CAPTURE_GAME = 1; } SequenceGame::SequenceGame() { const CommandsMatcherFactory create(this); AddMatchers({ create.Keyword("game"), create.Identifier().Capture(CAPTURE_GAME), create.Char(';'), }); } void SequenceGame::ProcessMatch(CommandsParserState* state, SequenceResult& result) const { state->SetGame(result.NextCapture(CAPTURE_GAME).IdentifierValue()); }