#include "ObjLoaderT6.h" #include "Game/T6/GameT6.h" #include "Game/T6/GameAssetPoolT6.h" const int ObjLoaderT6::IPAK_READ_HASH = ObjLoaderT6::Com_HashKey("ipak_read", 64); const int ObjLoaderT6::GLOBAL_HASH = ObjLoaderT6::Com_HashKey("GLOBAL", 64); int ObjLoaderT6::Com_HashKey(const char* str, const int maxLen) { if (str == nullptr) return 0; int hash = 0; for (int i = 0; i < maxLen; i++) { if (str[i] == '\0') break; hash += str[i] * (0x77 + i); } return hash ^ ((hash ^ (hash >> 10)) >> 10); } bool ObjLoaderT6::SupportsZone(Zone* zone) { return zone->m_game == &g_GameT6; } void ObjLoaderT6::LoadIPakForZone(std::string ipakName, Zone* zone) { printf("Loading ipak '%s' for zone '%s'\n", ipakName.c_str(), zone->m_name.c_str()); // TODO } void ObjLoaderT6::LoadReferencedContainersForZone(Zone* zone) { auto* assetPoolT6 = dynamic_cast(zone->GetPools()); const int zoneNameHash = Com_HashKey(zone->m_name.c_str(), 64); if(assetPoolT6->m_key_value_pairs != nullptr) { for(auto* keyValuePairs : *assetPoolT6->m_key_value_pairs) { for(int variableIndex = 0; variableIndex < keyValuePairs->m_asset->numVariables; variableIndex++) { T6::KeyValuePair* variable = &keyValuePairs->m_asset->keyValuePairs[variableIndex]; if(variable->namespaceHash == zoneNameHash && variable->keyHash == IPAK_READ_HASH) { LoadIPakForZone(variable->value, zone); } } } } } void ObjLoaderT6::LoadObjDataForZone(Zone* zone) { }