#include "AssetNameResolverT5.h" #include "Game/T5/GameAssetPoolT5.h" #include "Utils/StringUtils.h" using namespace T5; AssetNameResolver::AssetNameResolver() { for (auto assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++) AddAssetTypeName(assetType, *GameAssetPoolT5::AssetTypeNameByType(assetType)); } GameId AssetNameResolver::GetGameId() const { return GameId::T5; } std::optional AssetNameResolver::GetAssetTypeName(const asset_type_t assetType) const { return GameAssetPoolT5::AssetTypeNameByType(assetType); }