#pragma once #include "Dumping/AbstractAssetDumper.h" #include "Game/T6/T6.h" namespace T6 { class AssetDumperPhysPreset final : public AbstractAssetDumper { static cspField_t physpreset_fields[]; static void CopyToPhysPresetInfo(const PhysPreset* physPreset, PhysPresetInfo* physPresetInfo); protected: bool ShouldDump(XAssetInfo* asset) override; std::string GetFileNameForAsset(Zone* zone, XAssetInfo* asset) override; void DumpAsset(Zone* zone, XAssetInfo* asset, FileAPI::File* out) override; }; }