#include "ObjWriting.h" ObjWriting::Configuration_t ObjWriting::Configuration; bool ObjWriting::ShouldHandleAssetType(const asset_type_t assetType) { if (assetType < 0) return false; if (static_cast(assetType) >= Configuration.AssetTypesToHandleBitfield.size()) return true; return Configuration.AssetTypesToHandleBitfield[assetType]; }