#include "ZoneWriterFactoryT6.h" #include "ContentWriterT6.h" #include "Game/T6/GameT6.h" #include "Game/T6/T6.h" #include "Game/T6/ZoneConstantsT6.h" #include "Utils/ICapturedDataProvider.h" #include "Writing/Processor/OutputProcessorXChunks.h" #include "Writing/Steps/StepAddOutputProcessor.h" #include "Writing/Steps/StepAlign.h" #include "Writing/Steps/StepRemoveOutputProcessor.h" #include "Writing/Steps/StepWriteXBlockSizes.h" #include "Writing/Steps/StepWriteZero.h" #include "Writing/Steps/StepWriteZoneContentToFile.h" #include "Writing/Steps/StepWriteZoneContentToMemory.h" #include "Writing/Steps/StepWriteZoneHeader.h" #include "Writing/Steps/StepWriteZoneSizes.h" #include "Zone/XChunk/XChunkProcessorDeflate.h" #include "Zone/XChunk/XChunkProcessorSalsa20Encryption.h" #include #include using namespace T6; namespace { void SetupBlocks(ZoneWriter& writer) { #define XBLOCK_DEF(name, type) std::make_unique(STR(name), name, type) writer.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_TEMP, XBlockType::BLOCK_TYPE_TEMP)); writer.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_RUNTIME_VIRTUAL, XBlockType::BLOCK_TYPE_RUNTIME)); writer.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_RUNTIME_PHYSICAL, XBlockType::BLOCK_TYPE_RUNTIME)); writer.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_DELAY_VIRTUAL, XBlockType::BLOCK_TYPE_DELAY)); writer.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_DELAY_PHYSICAL, XBlockType::BLOCK_TYPE_DELAY)); writer.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_VIRTUAL, XBlockType::BLOCK_TYPE_NORMAL)); writer.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_PHYSICAL, XBlockType::BLOCK_TYPE_NORMAL)); writer.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_STREAMER_RESERVE, XBlockType::BLOCK_TYPE_NORMAL)); #undef XBLOCK_DEF } ZoneHeader CreateHeaderForParams(const bool isSecure, const bool isOfficial, const bool isEncrypted) { ZoneHeader header{}; header.m_version = ZoneConstants::ZONE_VERSION; if (isSecure) { if (isOfficial) memcpy(header.m_magic, ZoneConstants::MAGIC_SIGNED_TREYARCH, sizeof(ZoneHeader::m_magic)); else memcpy(header.m_magic, ZoneConstants::MAGIC_SIGNED_OAT, sizeof(ZoneHeader::m_magic)); } else { if (isEncrypted) memcpy(header.m_magic, ZoneConstants::MAGIC_UNSIGNED, sizeof(ZoneHeader::m_magic)); else memcpy(header.m_magic, ZoneConstants::MAGIC_UNSIGNED_SERVER, sizeof(ZoneHeader::m_magic)); } return header; } void AddXChunkProcessor(ZoneWriter& writer, const Zone& zone, const bool isEncrypted, ICapturedDataProvider** dataToSignProviderPtr, OutputProcessorXChunks** xChunkProcessorPtr) { auto xChunkProcessor = std::make_unique( ZoneConstants::STREAM_COUNT, ZoneConstants::XCHUNK_SIZE, ZoneConstants::XCHUNK_MAX_WRITE_SIZE, ZoneConstants::VANILLA_BUFFER_SIZE); if (xChunkProcessorPtr) *xChunkProcessorPtr = xChunkProcessor.get(); // Decompress the chunks using zlib xChunkProcessor->AddChunkProcessor(std::make_unique()); if (isEncrypted) { // If zone is encrypted, the decryption is applied before the decompression. T6 Zones always use Salsa20. auto chunkProcessorSalsa20 = std::make_unique( ZoneConstants::STREAM_COUNT, zone.m_name, ZoneConstants::SALSA20_KEY_TREYARCH, sizeof(ZoneConstants::SALSA20_KEY_TREYARCH)); // If there is encryption, the signed data of the zone is the final hash blocks provided by the Salsa20 IV adaption algorithm if (dataToSignProviderPtr) *dataToSignProviderPtr = chunkProcessorSalsa20.get(); xChunkProcessor->AddChunkProcessor(std::move(chunkProcessorSalsa20)); } writer.AddWritingStep(std::make_unique(std::move(xChunkProcessor))); } }; // namespace std::unique_ptr ZoneWriterFactory::CreateWriter(const Zone& zone) const { auto writer = std::make_unique(); // TODO Support signed fastfiles bool isSecure = false; bool isEncrypted = true; SetupBlocks(*writer); auto contentInMemory = std::make_unique( std::make_unique(zone), zone, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK); auto* contentInMemoryPtr = contentInMemory.get(); writer->AddWritingStep(std::move(contentInMemory)); // Write zone header writer->AddWritingStep(std::make_unique(CreateHeaderForParams(isSecure, false, isEncrypted))); // Setup loading XChunks from the zone from this point on. ICapturedDataProvider* dataToSignProvider; OutputProcessorXChunks* xChunksProcessor; AddXChunkProcessor(*writer, zone, isEncrypted, &dataToSignProvider, &xChunksProcessor); // Start of the XFile struct // m_writer->AddWritingStep(std::make_unique(8)); // Skip size and externalSize fields since they are not interesting for us writer->AddWritingStep(std::make_unique(contentInMemoryPtr)); writer->AddWritingStep(std::make_unique(zone)); // Start of the zone content writer->AddWritingStep(std::make_unique(contentInMemoryPtr)); // Stop writing in XChunks writer->AddWritingStep(std::make_unique(xChunksProcessor)); // Pad ending with zeros like the original linker does it. The game's reader needs it for some reason. // From my observations this is most likely the logic behind the amount of bytes: At least 0x40 bytes and aligned to the next 0x40 writer->AddWritingStep(std::make_unique(ZoneConstants::FILE_SUFFIX_ZERO_MIN_SIZE)); writer->AddWritingStep(std::make_unique(ZoneConstants::FILE_SUFFIX_ZERO_ALIGN, '\0')); return std::move(writer); }