#pragma once #include "Game/IGame.h" class GameT5 final : public IGame { public: GameId GetId() override; std::string GetFullName() override; std::string GetShortName() override; void AddZone(Zone* zone) override; void RemoveZone(Zone* zone) override; std::vector GetZones() override; std::vector GetLanguagePrefixes() override; private: std::vector m_zones; }; extern GameT5 g_GameT5;