#pragma once #include "Zone/Zone.h" class IZoneAssetLoaderState { protected: IZoneAssetLoaderState() = default; public: virtual ~IZoneAssetLoaderState() = default; IZoneAssetLoaderState(const IZoneAssetLoaderState& other) = default; IZoneAssetLoaderState(IZoneAssetLoaderState&& other) noexcept = default; IZoneAssetLoaderState& operator=(const IZoneAssetLoaderState& other) = default; IZoneAssetLoaderState& operator=(IZoneAssetLoaderState&& other) noexcept = default; virtual void SetZone(Zone* zone) { // Do nothing by default } };