#pragma once #include "Dumping/AssetDumpingContext.h" #include "Zone/ZoneTypes.h" #include class ObjWriting { public: static class Configuration_t { public: enum class ImageOutputFormat_e { DDS, IWI }; enum class ModelOutputFormat_e { XMODEL_EXPORT, OBJ, GLTF, GLB }; bool Verbose = false; std::vector AssetTypesToHandleBitfield; ImageOutputFormat_e ImageOutputFormat = ImageOutputFormat_e::DDS; ModelOutputFormat_e ModelOutputFormat = ModelOutputFormat_e::GLB; bool MenuLegacyMode = false; } Configuration; static bool DumpZone(AssetDumpingContext& context); static bool ShouldHandleAssetType(asset_type_t assetType); };