#include "MaterialCommon.h" using namespace material; CommonConstant::CommonConstant() : m_literal{} { } CommonMaterial::CommonMaterial() : m_game_flags(0u), m_sort_key(0u), m_texture_atlas_row_count(0u), m_texture_atlas_column_count(0u), m_surface_flags(0u), m_contents(0u), m_ref_state_bits{} { } CommonTexture::CommonTexture() : m_sampler_state(0u), m_semantic(0u) { } CommonWaterDef::CommonWaterDef() : m_texture_width(0u), m_horizontal_world_length(0u), m_vertical_world_length(0u), m_amplitude(0u), m_wind_speed(0u), m_wind_direction{} { }