#include "ZoneWriteTemplate.h" #include std::vector ZoneWriteTemplate::GetFilesToRender(RenderingContext* context) { std::vector files; auto assetName = context->m_asset->m_definition->m_name; for (auto& c : assetName) c = static_cast(tolower(c)); { std::ostringstream str; str << assetName << '/' << assetName << "_write_db.h"; files.emplace_back(str.str(), TAG_HEADER); } { std::ostringstream str; str << assetName << '/' << assetName << "_write_db.cpp"; files.emplace_back(str.str(), TAG_SOURCE); } return files; } void ZoneWriteTemplate::RenderFile(std::ostream& stream, const int fileTag) { }