#include "AssetLoaderClipMap.h" #include "Game/IW4/IW4.h" #include "ObjLoading.h" #include "Pool/GlobalAssetPool.h" #include using namespace IW4; void* AssetLoaderClipMap::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) { auto* clipMap = memory->Create(); memset(clipMap, 0, sizeof(clipMap_t)); clipMap->name = memory->Dup(assetName.c_str()); return clipMap; } asset_type_t AssetLoaderClipMapSp::GetHandlingAssetType() const { return ASSET_TYPE_CLIPMAP_SP; } asset_type_t AssetLoaderClipMapMp::GetHandlingAssetType() const { return ASSET_TYPE_CLIPMAP_MP; }