// ========================================= // WeaponCompleteDef // ========================================= use WeaponCompleteDef; set block XFILE_BLOCK_TEMP; set string szInternalName; set name szInternalName; set reusable weapDef; set string szDisplayName; set reusable hideTags; set scriptstring hideTags; set count hideTags 32; set string szXAnims; set reusable szXAnims; set count szXAnims 37; set string szAltWeaponName; set reusable accuracyGraphKnots; set count accuracyGraphKnots[0] accuracyGraphKnotCount[0]; set count accuracyGraphKnots[1] accuracyGraphKnotCount[1]; // WeaponDef use WeaponDef; set string szOverlayName; set reusable gunXModel; set count gunXModel 16; set reusable szXAnimsRightHanded; set string szXAnimsRightHanded; set count szXAnimsRightHanded 37; set reusable szXAnimsLeftHanded; set string szXAnimsLeftHanded; set count szXAnimsLeftHanded 37; set string szModeName; set reusable notetrackSoundMapKeys; set scriptstring notetrackSoundMapKeys; set count notetrackSoundMapKeys 16; set reusable notetrackSoundMapValues; set scriptstring notetrackSoundMapValues; set count notetrackSoundMapValues 16; set reusable notetrackRumbleMapKeys; set scriptstring notetrackRumbleMapKeys; set count notetrackRumbleMapKeys 16; set reusable notetrackRumbleMapValues; set scriptstring notetrackRumbleMapValues; set count notetrackRumbleMapValues 16; set reusable bounceSound; set count bounceSound 31; set reusable worldModel; set count worldModel 16; set string szAmmoName; set string szClipName; set string szSharedAmmoCapName; set reusable parallelBounce; set count parallelBounce 31; set reusable perpendicularBounce; set count perpendicularBounce 31; set string accuracyGraphName0; set string accuracyGraphName1; set reusable originalAccuracyGraphKnots0; set reusable originalAccuracyGraphKnots1; set count originalAccuracyGraphKnots0 WeaponCompleteDef::accuracyGraphKnotCount[0]; set count originalAccuracyGraphKnots1 WeaponCompleteDef::accuracyGraphKnotCount[1]; set string szUseHintString; set string dropHintString; set string szScript; set reusable locationDamageMultipliers; set count locationDamageMultipliers 20; set string fireRumble; set string meleeImpactRumble; set string turretBarrelSpinRumble; reorder: ... accuracyGraphName0 originalAccuracyGraphKnots0 accuracyGraphName1 originalAccuracyGraphKnots1; // SndAliasCustom use SndAliasCustom; set count name 1; set reusable name; set condition sound never; // snd_alias_list_name set string snd_alias_list_name::soundName;