// ========================================= // MaterialTechniqueSet // ========================================= use MaterialTechniqueSet; set block XFILE_BLOCK_TEMP; set string name; set name name; set reusable techniques; // MaterialTechnique use MaterialTechnique; set string name; set arraysize passArray passCount; reorder: passArray name; // MaterialPass use MaterialPass; set count args perPrimArgCount + perObjArgCount + stableArgCount; set reusable vertexShader; set reusable vertexDecl; set reusable pixelShader; reorder: vertexShader vertexDecl pixelShader args; // MaterialVertexStreamRouting set condition MaterialVertexStreamRouting::decl never; // MaterialVertexShader set string MaterialVertexShader::name; // MaterialVertexShaderProgram set condition MaterialVertexShaderProgram::vs never; // GfxVertexShaderLoadDef set count GfxVertexShaderLoadDef::program programSize; // MaterialPixelShader; set string MaterialPixelShader::name; // MaterialPixelShaderProgram set condition MaterialPixelShaderProgram::ps never; // GfxPixelShaderLoadDef set count GfxPixelShaderLoadDef::program programSize; // MaterialShaderArgument use MaterialShaderArgument; set condition u::literalConst type == MTL_ARG_LITERAL_VERTEX_CONST || type == MTL_ARG_LITERAL_PIXEL_CONST; set reusable u::literalConst;