#pragma once #include "Dumping/AbstractAssetDumper.h" #include "Game/T5/T5.h" namespace T5 { class AssetDumperRawFile final : public AbstractAssetDumper { constexpr static size_t GSC_MAX_SIZE = 0xC000000; static void DumpGsc(AssetDumpingContext& context, XAssetInfo* asset, std::ostream& stream); protected: bool ShouldDump(XAssetInfo* asset) override; void DumpAsset(AssetDumpingContext& context, XAssetInfo* asset) override; }; }