#pragma once #include "Dumping/AbstractAssetDumper.h" #include "Game/T6/T6.h" #include "InfoString/InfoString.h" namespace T6 { class AssetDumperWeaponAttachmentUnique final : public AbstractAssetDumper { static void CopyToFullDef(const WeaponAttachmentUnique* attachment, WeaponAttachmentUniqueFull* fullDef); static InfoString CreateInfoString(XAssetInfo* asset); protected: bool ShouldDump(XAssetInfo* asset) override; void DumpAsset(AssetDumpingContext& context, XAssetInfo* asset) override; }; }