#pragma once #include "Dumping/AbstractAssetDumper.h" #include "Game/IW5/IW5.h" namespace IW5 { class AssetDumperStringTable final : public AbstractAssetDumper { protected: bool ShouldDump(XAssetInfo* asset) override; bool CanDumpAsRaw() override; std::string GetFileNameForAsset(Zone* zone, XAssetInfo* asset) override; void DumpRaw(AssetDumpingContext& context, XAssetInfo* asset, std::ostream& stream) override; }; }