#pragma once #include "Writing/ContentWriterBase.h" #include "Writing/IContentWritingEntryPoint.h" #include "Game/IW5/IW5.h" namespace IW5 { class ContentWriter final : public ContentWriterBase, public IContentWritingEntryPoint { XAssetList* varXAssetList; XAsset* varXAsset; ScriptStringList* varScriptStringList; void CreateXAssetList(XAssetList& xAssetList, MemoryManager& memory) const; void WriteScriptStringList(bool atStreamStart); void WriteXAsset(bool atStreamStart); void WriteXAssetArray(bool atStreamStart, size_t count); public: ContentWriter(); void WriteContent(Zone* zone, IZoneOutputStream* stream) override; }; }