#include "SequenceAsset.h" #include "Parsing/Commands/Matcher/CommandsCommonMatchers.h" #include "Parsing/Commands/Matcher/CommandsMatcherFactory.h" namespace { static constexpr auto CAPTURE_TYPE = 1; static constexpr auto CAPTURE_ASSET_NAME = 2; } // namespace SequenceAsset::SequenceAsset() { const CommandsMatcherFactory create(this); AddLabeledMatchers(CommandsCommonMatchers::Typename(this), CommandsCommonMatchers::LABEL_TYPENAME); AddMatchers({ create.Keyword("asset"), create.Label(CommandsCommonMatchers::LABEL_TYPENAME).Capture(CAPTURE_TYPE), create.Identifier().Capture(CAPTURE_ASSET_NAME), create.Char(';'), }); } void SequenceAsset::ProcessMatch(CommandsParserState* state, SequenceResult& result) const { const auto& typeNameToken = result.NextCapture(CAPTURE_TYPE); const auto& assetNameToken = result.NextCapture(CAPTURE_ASSET_NAME); auto* definition = state->GetRepository()->GetDataDefinitionByName(typeNameToken.TypeNameValue()); if (definition == nullptr) throw ParsingException(typeNameToken.GetPos(), "Unknown type"); auto* definitionWithMembers = dynamic_cast(definition); if (definitionWithMembers == nullptr) throw ParsingException(typeNameToken.GetPos(), "Type must be struct or union"); auto* information = state->GetRepository()->GetInformationFor(definitionWithMembers); if (information == nullptr) throw ParsingException(typeNameToken.GetPos(), "No information for definition"); information->m_asset_name = assetNameToken.IdentifierValue(); if (information->m_asset_name.empty()) throw ParsingException(assetNameToken.GetPos(), "Asset name is empty"); }