#pragma once #include "AssetLoading/BasicAssetLoader.h" #include "Game/IW4/IW4.h" #include "SearchPath/ISearchPath.h" namespace IW4 { class AssetLoaderClipMap : public BasicAssetLoaderWithoutType { _NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override; }; class AssetLoaderClipMapSp final : public AssetLoaderClipMap { public: _NODISCARD asset_type_t GetHandlingAssetType() const override; }; class AssetLoaderClipMapMp final : public AssetLoaderClipMap { public: _NODISCARD asset_type_t GetHandlingAssetType() const override; }; } // namespace IW4