#include "AssetLoaderFx.h" #include "Game/IW4/IW4.h" #include "ObjLoading.h" #include "Pool/GlobalAssetPool.h" #include using namespace IW4; void* AssetLoaderFx::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) { auto* fx = memory->Create(); memset(fx, 0, sizeof(FxEffectDef)); fx->name = memory->Dup(assetName.c_str()); return fx; }