#pragma once #include "Dumping/AbstractAssetDumper.h" #include "Game/IW4/IW4.h" #include "InfoString/InfoString.h" namespace IW4 { class AssetDumperPhysPreset final : public AbstractAssetDumper { static void CopyToPhysPresetInfo(const PhysPreset* physPreset, PhysPresetInfo* physPresetInfo); static InfoString CreateInfoString(XAssetInfo* asset); protected: bool ShouldDump(XAssetInfo* asset) override; void DumpAsset(AssetDumpingContext& context, XAssetInfo* asset) override; }; } // namespace IW4