48 lines
1.2 KiB
C++

#include "AssetLoaderXModel.h"
#include "Game/IW5/IW5.h"
#include "Game/IW5/XModel/XModelLoaderIW5.h"
#include "Pool/GlobalAssetPool.h"
#include <cstring>
#include <format>
#include <iostream>
using namespace IW5;
void* AssetLoaderXModel::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* asset = memory->Alloc<AssetXModel::Type>();
asset->name = memory->Dup(assetName.c_str());
return asset;
}
bool AssetLoaderXModel::CanLoadFromRaw() const
{
return true;
}
bool AssetLoaderXModel::LoadFromRaw(
const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
{
const auto file = searchPath->Open(std::format("xmodel/{}.json", assetName));
if (!file.IsOpen())
return false;
auto* xmodel = memory->Alloc<XModel>();
xmodel->name = memory->Dup(assetName.c_str());
std::vector<XAssetInfoGeneric*> dependencies;
if (LoadXModel(*file.m_stream, *xmodel, memory, manager, dependencies))
{
manager->AddAsset<AssetXModel>(assetName, xmodel, std::move(dependencies));
}
else
{
std::cerr << std::format("Failed to load xmodel \"{}\"\n", assetName);
return false;
}
return true;
}