Files
OpenAssetTools/src/ObjWriting/Model/XModel/XModelExportWriter.cpp
2021-08-13 17:33:13 +02:00

252 lines
11 KiB
C++

#include "XModelExportWriter.h"
#include <iomanip>
#include <iostream>
#include "Math/Quaternion.h"
class XModelExportWriterBase : public XModelExportWriter
{
protected:
std::string m_game_name;
std::string m_zone_name;
VertexMerger m_vertex_merger;
void PrepareVertexMerger()
{
m_vertex_merger = VertexMerger(m_vertices.size());
auto vertexOffset = 0u;
for (const auto& vertex : m_vertices)
{
XModelVertexBoneWeights weights{
nullptr,
0
};
if(vertexOffset < m_vertex_bone_weights.size())
weights = m_vertex_bone_weights[vertexOffset];
m_vertex_merger.Add(VertexMergerPos{
vertex.coordinates[0],
vertex.coordinates[1],
vertex.coordinates[2],
weights.weights,
weights.weightCount
});
vertexOffset++;
}
}
void WriteHeader(std::ostream& stream, const int version) const
{
stream << "// OpenAssetTools XMODEL_EXPORT File\n";
stream << "// Game Origin: " << m_game_name << "\n";
stream << "// Zone Origin: " << m_zone_name << "\n";
stream << "MODEL\n";
stream << "VERSION " << version << "\n";
stream << "\n";
}
void WriteBones(std::ostream& stream) const
{
stream << "NUMBONES " << m_bones.size() << "\n";
size_t boneNum = 0u;
for (const auto& bone : m_bones)
{
stream << "BONE " << boneNum << " ";
if (bone.parentIndex < 0)
stream << "-1";
else
stream << bone.parentIndex;
stream << " \"" << bone.name << "\"\n";
boneNum++;
}
stream << "\n";
boneNum = 0u;
for (const auto& bone : m_bones)
{
stream << "BONE " << boneNum << "\n";
stream << "OFFSET ";
stream << std::setprecision(6) << std::fixed << bone.globalOffset[0]
<< ", " << std::setprecision(6) << std::fixed << bone.globalOffset[1]
<< ", " << std::setprecision(6) << std::fixed << bone.globalOffset[2] << "\n";
stream << "SCALE ";
stream << std::setprecision(6) << std::fixed << bone.scale[0]
<< ", " << std::setprecision(6) << std::fixed << bone.scale[1]
<< ", " << std::setprecision(6) << std::fixed << bone.scale[2] << "\n";
const Matrix32 mat = bone.globalRotation.ToMatrix();
stream << "X " << std::setprecision(6) << std::fixed << mat.m_data[0][0]
<< ", " << std::setprecision(6) << std::fixed << mat.m_data[1][0]
<< ", " << std::setprecision(6) << std::fixed << mat.m_data[2][0] << "\n";
stream << "Y " << std::setprecision(6) << std::fixed << mat.m_data[0][1]
<< ", " << std::setprecision(6) << std::fixed << mat.m_data[1][1]
<< ", " << std::setprecision(6) << std::fixed << mat.m_data[2][1] << "\n";
stream << "Z " << std::setprecision(6) << std::fixed << mat.m_data[0][2]
<< ", " << std::setprecision(6) << std::fixed << mat.m_data[1][2]
<< ", " << std::setprecision(6) << std::fixed << mat.m_data[2][2] << "\n";
stream << "\n";
boneNum++;
}
}
XModelExportWriterBase(std::string gameName, std::string zoneName)
: m_game_name(std::move(gameName)),
m_zone_name(std::move(zoneName))
{
}
};
class XModelExportWriter6 final : public XModelExportWriterBase
{
void WriteVertices(std::ostream& stream) const
{
const auto& distinctVertexValues = m_vertex_merger.GetDistinctValues();
stream << "NUMVERTS " << distinctVertexValues.size() << "\n";
size_t vertexNum = 0u;
for (const auto& vertexPos : distinctVertexValues)
{
stream << "VERT " << vertexNum << "\n";
stream << "OFFSET ";
stream << std::setprecision(6) << std::fixed << vertexPos.x
<< ", " << std::setprecision(6) << std::fixed << vertexPos.y
<< ", " << std::setprecision(6) << std::fixed << vertexPos.z << "\n";
stream << "BONES " << vertexPos.weightCount << "\n";
for (auto weightIndex = 0u; weightIndex < vertexPos.weightCount; weightIndex++)
{
stream << "BONE " << vertexPos.weights[weightIndex].boneIndex
<< " " << std::setprecision(6) << std::fixed << vertexPos.weights[weightIndex].weight << "\n";
}
stream << "\n";
vertexNum++;
}
}
static void WriteFaceVertex(std::ostream& stream, const size_t index, const XModelVertex& vertex)
{
stream << "VERT " << index << "\n";
stream << "NORMAL " << std::setprecision(6) << std::fixed << vertex.normal[0]
<< " " << std::setprecision(6) << std::fixed << vertex.normal[1]
<< " " << std::setprecision(6) << std::fixed << vertex.normal[2] << "\n";
stream << "COLOR " << std::setprecision(6) << std::fixed << vertex.color[0]
<< " " << std::setprecision(6) << std::fixed << vertex.color[1]
<< " " << std::setprecision(6) << std::fixed << vertex.color[2]
<< " " << std::setprecision(6) << std::fixed << vertex.color[3] << "\n";
stream << "UV 1 " << std::setprecision(6) << std::fixed << vertex.uv[0]
<< " " << std::setprecision(6) << std::fixed << vertex.uv[1] << "\n";
}
void WriteFaces(std::ostream& stream) const
{
stream << "NUMFACES " << m_faces.size() << "\n";
for (const auto& face : m_faces)
{
const size_t distinctPositions[3]
{
m_vertex_merger.GetDistinctPositionByInputPosition(face.vertexIndex[0]),
m_vertex_merger.GetDistinctPositionByInputPosition(face.vertexIndex[1]),
m_vertex_merger.GetDistinctPositionByInputPosition(face.vertexIndex[2])
};
const XModelVertex& v0 = m_vertices[face.vertexIndex[0]];
const XModelVertex& v1 = m_vertices[face.vertexIndex[1]];
const XModelVertex& v2 = m_vertices[face.vertexIndex[2]];
stream << "TRI " << face.objectIndex << " " << face.materialIndex << " 0 0\n";
WriteFaceVertex(stream, distinctPositions[0], v0);
WriteFaceVertex(stream, distinctPositions[1], v1);
WriteFaceVertex(stream, distinctPositions[2], v2);
stream << "\n";
}
}
void WriteObjects(std::ostream& stream) const
{
stream << "NUMOBJECTS " << m_objects.size() << "\n";
size_t objectNum = 0u;
for (const auto& object : m_objects)
{
stream << "OBJECT " << objectNum << " \"" << object.name << "\"\n";
objectNum++;
}
stream << "\n";
}
void WriteMaterials(std::ostream& stream) const
{
stream << "NUMMATERIALS " << m_materials.size() << "\n";
size_t materialNum = 0u;
for (const auto& material : m_materials)
{
const auto colorMapPath = "../images/" + material.colorMapName + ".dds";
stream << "MATERIAL " << materialNum << " \"" << material.name << "\" \"" << material.materialTypeName << "\" \"" << colorMapPath << "\"\n";
stream << "COLOR " << std::setprecision(6) << std::fixed << material.color[0]
<< " " << std::setprecision(6) << std::fixed << material.color[1]
<< " " << std::setprecision(6) << std::fixed << material.color[2]
<< " " << std::setprecision(6) << std::fixed << material.color[3] << "\n";
stream << "TRANSPARENCY " << std::setprecision(6) << std::fixed << material.transparency[0]
<< " " << std::setprecision(6) << std::fixed << material.transparency[1]
<< " " << std::setprecision(6) << std::fixed << material.transparency[2]
<< " " << std::setprecision(6) << std::fixed << material.transparency[3] << "\n";
stream << "AMBIENTCOLOR " << std::setprecision(6) << std::fixed << material.ambientColor[0]
<< " " << std::setprecision(6) << std::fixed << material.ambientColor[1]
<< " " << std::setprecision(6) << std::fixed << material.ambientColor[2]
<< " " << std::setprecision(6) << std::fixed << material.ambientColor[3] << "\n";
stream << "INCANDESCENCE " << std::setprecision(6) << std::fixed << material.incandescence[0]
<< " " << std::setprecision(6) << std::fixed << material.incandescence[1]
<< " " << std::setprecision(6) << std::fixed << material.incandescence[2]
<< " " << std::setprecision(6) << std::fixed << material.incandescence[3] << "\n";
stream << "COEFFS " << std::setprecision(6) << std::fixed << material.coeffs[0]
<< " " << std::setprecision(6) << std::fixed << material.coeffs[1] << "\n";
stream << "GLOW " << std::setprecision(6) << std::fixed << material.glow.x
<< " " << material.glow.y << "\n";
stream << "REFRACTIVE " << material.refractive.x
<< " " << std::setprecision(6) << std::fixed << material.refractive.y << "\n";
stream << "SPECULARCOLOR " << std::setprecision(6) << std::fixed << material.specularColor[0]
<< " " << std::setprecision(6) << std::fixed << material.specularColor[1]
<< " " << std::setprecision(6) << std::fixed << material.specularColor[2]
<< " " << std::setprecision(6) << std::fixed << material.specularColor[3] << "\n";
stream << "REFLECTIVECOLOR " << std::setprecision(6) << std::fixed << material.reflectiveColor[0]
<< " " << std::setprecision(6) << std::fixed << material.reflectiveColor[1]
<< " " << std::setprecision(6) << std::fixed << material.reflectiveColor[2]
<< " " << std::setprecision(6) << std::fixed << material.reflectiveColor[3] << "\n";
stream << "REFLECTIVE " << material.reflective.x
<< " " << std::setprecision(6) << std::fixed << material.reflective.y << "\n";
stream << "BLINN " << std::setprecision(6) << std::fixed << material.blinn[0]
<< " " << std::setprecision(6) << std::fixed << material.blinn[1] << "\n";
stream << "PHONG " << std::setprecision(6) << std::fixed << material.phong << "\n";
stream << "\n";
materialNum++;
}
}
public:
XModelExportWriter6(std::string gameName, std::string zoneName)
: XModelExportWriterBase(std::move(gameName), std::move(zoneName))
{
}
void Write(std::ostream& stream) override
{
PrepareVertexMerger();
WriteHeader(stream, 6);
WriteBones(stream);
WriteVertices(stream);
WriteFaces(stream);
WriteObjects(stream);
WriteMaterials(stream);
}
};
std::unique_ptr<XModelExportWriter> XModelExportWriter::CreateWriterForVersion6(std::string gameName, std::string zoneName)
{
return std::make_unique<XModelExportWriter6>(std::move(gameName), std::move(zoneName));
}