Files
OpenAssetTools/src/ObjWriting/Game/IW3/AssetDumpers/AssetDumperLoadedSound.h
2021-04-15 13:42:19 +02:00

18 lines
632 B
C++

#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW3/IW3.h"
namespace IW3
{
class AssetDumperLoadedSound final : public AbstractAssetDumper<LoadedSound>
{
static void DumpWavPcm(AssetDumpingContext& context, const LoadedSound* asset, std::ostream& stream);
protected:
bool ShouldDump(XAssetInfo<LoadedSound>* asset) override;
bool CanDumpAsRaw() override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<LoadedSound>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset, std::ostream& stream) override;
};
}