mirror of
https://github.com/Laupetin/OpenAssetTools.git
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559 lines
24 KiB
C++
559 lines
24 KiB
C++
#include "Game/IW4/Material/LoaderMaterialIW4.h"
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#include "Game/IW4/CommonIW4.h"
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#include "Game/IW4/GameIW4.h"
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#include "SearchPath/MockSearchPath.h"
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#include "Utils/MemoryManager.h"
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#include <catch2/catch_approx.hpp>
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#include <catch2/catch_test_macros.hpp>
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#include <string>
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using namespace IW4;
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using namespace Catch;
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using namespace std::literals;
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namespace
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{
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void GivenImage(const std::string& name, AssetCreationContext& context, MemoryManager& memory)
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{
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auto* image = memory.Alloc<GfxImage>();
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image->name = memory.Dup(name.c_str());
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AssetRegistration<AssetImage> registration(name);
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registration.SetAsset(image);
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context.AddAsset(std::move(registration));
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}
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void GivenTechset(const std::string& name, AssetCreationContext& context, MemoryManager& memory)
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{
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auto* techset = memory.Alloc<MaterialTechniqueSet>();
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techset->name = memory.Dup(name.c_str());
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AssetRegistration<AssetTechniqueSet> registration(name);
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registration.SetAsset(techset);
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context.AddAsset(std::move(registration));
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}
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TEST_CASE("LoaderMaterial(IW4): Can parse material", "[iw4][material][assetloader]")
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{
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MockSearchPath searchPath;
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searchPath.AddFileData("materials/mc/ch_rubble01.json",
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R"MATERIAL(
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{
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"_game": "iw4",
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"_type": "material",
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"_version": 1,
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"cameraRegion": "litOpaque",
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"constants": [
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{
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"literal": [
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0.07000000029802322,
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0.46000000834465027,
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1.600000023841858,
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2.0
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],
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"name": "envMapParms"
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},
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{
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"literal": [
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1.0,
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1.0,
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1.0,
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1.0
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],
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"name": "colorTint"
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}
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],
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"gameFlags": [
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"10",
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"40"
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],
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"sortKey": 1,
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"stateBits": [
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{
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"alphaTest": "disabled",
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"blendOpAlpha": "disabled",
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"blendOpRgb": "disabled",
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"colorWriteAlpha": false,
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"colorWriteRgb": false,
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"cullFace": "back",
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"depthTest": "less_equal",
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"depthWrite": true,
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"dstBlendAlpha": "zero",
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"dstBlendRgb": "zero",
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"gammaWrite": false,
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"polygonOffset": "offset0",
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"polymodeLine": false,
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"srcBlendAlpha": "one",
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"srcBlendRgb": "one"
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},
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{
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"alphaTest": "disabled",
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"blendOpAlpha": "disabled",
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"blendOpRgb": "disabled",
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"colorWriteAlpha": true,
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"colorWriteRgb": true,
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"cullFace": "back",
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"depthTest": "less_equal",
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"depthWrite": true,
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"dstBlendAlpha": "zero",
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"dstBlendRgb": "zero",
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"gammaWrite": false,
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"polygonOffset": "offset0",
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"polymodeLine": false,
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"srcBlendAlpha": "one",
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"srcBlendRgb": "one"
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},
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{
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"alphaTest": "disabled",
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"blendOpAlpha": "disabled",
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"blendOpRgb": "disabled",
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"colorWriteAlpha": false,
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"colorWriteRgb": false,
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"cullFace": "back",
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"depthTest": "less_equal",
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"depthWrite": true,
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"dstBlendAlpha": "zero",
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"dstBlendRgb": "zero",
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"gammaWrite": false,
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"polygonOffset": "offsetShadowmap",
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"polymodeLine": false,
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"srcBlendAlpha": "one",
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"srcBlendRgb": "one"
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},
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{
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"alphaTest": "disabled",
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"blendOpAlpha": "disabled",
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"blendOpRgb": "disabled",
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"colorWriteAlpha": true,
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"colorWriteRgb": true,
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"cullFace": "back",
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"depthTest": "less_equal",
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"depthWrite": true,
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"dstBlendAlpha": "zero",
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"dstBlendRgb": "zero",
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"gammaWrite": true,
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"polygonOffset": "offset0",
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"polymodeLine": false,
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"srcBlendAlpha": "one",
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"srcBlendRgb": "one"
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},
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{
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"alphaTest": "disabled",
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"blendOpAlpha": "disabled",
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"blendOpRgb": "add",
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"colorWriteAlpha": true,
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"colorWriteRgb": true,
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"cullFace": "back",
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"depthTest": "equal",
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"depthWrite": false,
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"dstBlendAlpha": "zero",
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"dstBlendRgb": "one",
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"gammaWrite": true,
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"polygonOffset": "offset0",
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"polymodeLine": false,
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"srcBlendAlpha": "one",
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"srcBlendRgb": "one",
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"stencilFront": {
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"fail": "keep",
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"func": "equal",
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"pass": "keep",
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"zfail": "keep"
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}
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},
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{
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"alphaTest": "disabled",
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"blendOpAlpha": "disabled",
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"blendOpRgb": "disabled",
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"colorWriteAlpha": false,
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"colorWriteRgb": true,
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"cullFace": "back",
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"depthTest": "less_equal",
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"depthWrite": false,
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"dstBlendAlpha": "zero",
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"dstBlendRgb": "zero",
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"gammaWrite": false,
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"polygonOffset": "offset2",
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"polymodeLine": true,
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"srcBlendAlpha": "one",
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"srcBlendRgb": "one"
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}
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],
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"stateBitsEntry": [
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0,
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1,
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2,
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1,
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3,
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-1,
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-1,
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-1,
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-1,
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3,
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3,
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3,
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3,
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3,
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3,
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3,
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3,
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3,
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3,
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3,
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3,
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3,
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3,
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3,
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3,
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3,
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3,
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3,
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3,
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3,
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3,
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3,
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3,
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3,
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3,
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3,
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3,
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4,
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4,
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4,
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-1,
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-1,
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-1,
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-1,
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5,
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-1,
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3,
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3
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],
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"stateFlags": 121,
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"surfaceTypeBits": 16,
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"techniqueSet": "mc_l_sm_r0c0n0s0",
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"textureAtlas": {
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"columns": 1,
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"rows": 1
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},
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"textures": [
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{
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"image": "~ch_rubble02_spc-r-74g-74b-74~1eb1f0d0",
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"name": "specularMap",
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"samplerState": {
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"clampU": false,
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"clampV": false,
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"clampW": false,
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"filter": "aniso2x",
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"mipMap": "nearest"
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},
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"semantic": "specularMap"
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},
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{
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"image": "ch_rubble01_nml",
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"name": "normalMap",
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"samplerState": {
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"clampU": false,
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"clampV": false,
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"clampW": false,
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"filter": "aniso2x",
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"mipMap": "nearest"
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},
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"semantic": "normalMap"
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},
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{
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"image": "ch_rubble01_col",
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"name": "colorMap",
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"samplerState": {
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"clampU": false,
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"clampV": false,
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"clampW": false,
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"filter": "aniso2x",
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"mipMap": "nearest"
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},
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"semantic": "colorMap"
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}
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]
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})MATERIAL");
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Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW4));
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MemoryManager memory;
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AssetCreatorCollection creatorCollection(zone);
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IgnoredAssetLookup ignoredAssetLookup;
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AssetCreationContext context(zone, &creatorCollection, &ignoredAssetLookup);
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GivenImage("~ch_rubble02_spc-r-74g-74b-74~1eb1f0d0", context, memory);
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GivenImage("ch_rubble01_nml", context, memory);
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GivenImage("ch_rubble01_col", context, memory);
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GivenTechset("mc_l_sm_r0c0n0s0", context, memory);
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auto loader = CreateMaterialLoader(memory, searchPath);
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auto result = loader->CreateAsset("mc/ch_rubble01", context);
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REQUIRE(result.HasBeenSuccessful());
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const auto* assetInfo = reinterpret_cast<XAssetInfo<Material>*>(result.GetAssetInfo());
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const auto* material = assetInfo->Asset();
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REQUIRE(material->info.name == "mc/ch_rubble01"s);
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REQUIRE(material->info.gameFlags == 0x50);
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REQUIRE(material->info.sortKey == 1);
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REQUIRE(material->info.textureAtlasRowCount == 1);
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REQUIRE(material->info.textureAtlasColumnCount == 1);
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REQUIRE(material->info.surfaceTypeBits == 16);
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constexpr int8_t expectedStateBitsEntry[]{0, 1, 2, 1, 3, -1, -1, -1, -1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
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3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, -1, -1, -1, -1, 5, -1, 3, 3};
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REQUIRE(std::memcmp(material->stateBitsEntry, expectedStateBitsEntry, sizeof(expectedStateBitsEntry)) == 0);
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REQUIRE(material->stateFlags == 121);
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REQUIRE(material->cameraRegion == CAMERA_REGION_LIT_OPAQUE);
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REQUIRE(material->techniqueSet != nullptr);
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REQUIRE(material->techniqueSet->name != nullptr);
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REQUIRE(material->techniqueSet->name == "mc_l_sm_r0c0n0s0"s);
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REQUIRE(material->textureCount == 3);
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REQUIRE(material->textureTable);
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const auto& textureDef0 = material->textureTable[0];
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REQUIRE(textureDef0.nameHash == 0x34ecccb3);
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REQUIRE(textureDef0.nameStart == 's');
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REQUIRE(textureDef0.nameEnd == 'p');
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REQUIRE(textureDef0.samplerState.filter == TEXTURE_FILTER_ANISO2X);
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REQUIRE(textureDef0.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_NEAREST);
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REQUIRE(textureDef0.samplerState.clampU == 0);
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REQUIRE(textureDef0.samplerState.clampV == 0);
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REQUIRE(textureDef0.samplerState.clampW == 0);
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REQUIRE(textureDef0.semantic == TS_SPECULAR_MAP);
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REQUIRE(textureDef0.u.image);
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REQUIRE(textureDef0.u.image->name);
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REQUIRE(textureDef0.u.image->name == "~ch_rubble02_spc-r-74g-74b-74~1eb1f0d0"s);
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const auto& textureDef1 = material->textureTable[1];
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REQUIRE(textureDef1.nameHash == 0x59d30d0f);
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REQUIRE(textureDef1.nameStart == 'n');
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REQUIRE(textureDef1.nameEnd == 'p');
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REQUIRE(textureDef1.samplerState.filter == TEXTURE_FILTER_ANISO2X);
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REQUIRE(textureDef1.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_NEAREST);
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REQUIRE(textureDef1.samplerState.clampU == 0);
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REQUIRE(textureDef1.samplerState.clampV == 0);
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REQUIRE(textureDef1.samplerState.clampW == 0);
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REQUIRE(textureDef1.semantic == TS_NORMAL_MAP);
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REQUIRE(textureDef1.u.image);
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REQUIRE(textureDef1.u.image->name);
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REQUIRE(textureDef1.u.image->name == "ch_rubble01_nml"s);
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const auto& textureDef2 = material->textureTable[2];
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REQUIRE(textureDef2.nameHash == 0xa0ab1041);
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REQUIRE(textureDef2.nameStart == 'c');
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REQUIRE(textureDef2.nameEnd == 'p');
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REQUIRE(textureDef2.samplerState.filter == TEXTURE_FILTER_ANISO2X);
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REQUIRE(textureDef2.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_NEAREST);
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REQUIRE(textureDef2.samplerState.clampU == 0);
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REQUIRE(textureDef2.samplerState.clampV == 0);
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REQUIRE(textureDef2.samplerState.clampW == 0);
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REQUIRE(textureDef2.semantic == TS_COLOR_MAP);
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REQUIRE(textureDef2.u.image);
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REQUIRE(textureDef2.u.image->name);
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REQUIRE(textureDef2.u.image->name == "ch_rubble01_col"s);
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REQUIRE(material->constantCount == 2);
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REQUIRE(material->constantTable);
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const auto& constantDef0 = material->constantTable[0];
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REQUIRE(constantDef0.nameHash == 0x3d9994dc);
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REQUIRE(strncmp(constantDef0.name, "envMapParms", std::extent_v<decltype(MaterialConstantDef::name)>) == 0);
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REQUIRE(constantDef0.literal.x == Approx(0.07f));
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REQUIRE(constantDef0.literal.y == Approx(0.46f));
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REQUIRE(constantDef0.literal.z == Approx(1.6f));
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REQUIRE(constantDef0.literal.w == Approx(2.0f));
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const auto& constantDef1 = material->constantTable[1];
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REQUIRE(constantDef1.nameHash == 0xb60c3b3a);
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REQUIRE(strncmp(constantDef1.name, "colorTint", std::extent_v<decltype(MaterialConstantDef::name)>) == 0);
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REQUIRE(constantDef1.literal.x == Approx(1.0f));
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REQUIRE(constantDef1.literal.y == Approx(1.0f));
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REQUIRE(constantDef1.literal.z == Approx(1.0f));
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REQUIRE(constantDef1.literal.w == Approx(1.0f));
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REQUIRE(material->stateBitsCount == 6);
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REQUIRE(material->stateBitsTable);
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const auto& stateBits0 = material->stateBitsTable[0];
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REQUIRE(stateBits0.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
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REQUIRE(stateBits0.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
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REQUIRE(stateBits0.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
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REQUIRE(stateBits0.loadBits.structured.alphaTestDisabled == 1);
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REQUIRE(stateBits0.loadBits.structured.alphaTest == 0);
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REQUIRE(stateBits0.loadBits.structured.cullFace == GFXS_CULL_BACK);
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REQUIRE(stateBits0.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
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REQUIRE(stateBits0.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
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REQUIRE(stateBits0.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
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REQUIRE(stateBits0.loadBits.structured.colorWriteRgb == 0);
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REQUIRE(stateBits0.loadBits.structured.colorWriteAlpha == 0);
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REQUIRE(stateBits0.loadBits.structured.gammaWrite == 0);
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REQUIRE(stateBits0.loadBits.structured.polymodeLine == 0);
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REQUIRE(stateBits0.loadBits.structured.depthWrite == 1);
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REQUIRE(stateBits0.loadBits.structured.depthTestDisabled == 0);
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REQUIRE(stateBits0.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
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REQUIRE(stateBits0.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_0);
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REQUIRE(stateBits0.loadBits.structured.stencilFrontEnabled == 0);
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REQUIRE(stateBits0.loadBits.structured.stencilFrontPass == 0);
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REQUIRE(stateBits0.loadBits.structured.stencilFrontFail == 0);
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REQUIRE(stateBits0.loadBits.structured.stencilFrontZFail == 0);
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REQUIRE(stateBits0.loadBits.structured.stencilFrontFunc == 0);
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REQUIRE(stateBits0.loadBits.structured.stencilBackEnabled == 0);
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REQUIRE(stateBits0.loadBits.structured.stencilBackPass == 0);
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REQUIRE(stateBits0.loadBits.structured.stencilBackFail == 0);
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REQUIRE(stateBits0.loadBits.structured.stencilBackZFail == 0);
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REQUIRE(stateBits0.loadBits.structured.stencilBackFunc == 0);
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const auto& stateBits1 = material->stateBitsTable[1];
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REQUIRE(stateBits1.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
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REQUIRE(stateBits1.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
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REQUIRE(stateBits1.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
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REQUIRE(stateBits1.loadBits.structured.alphaTestDisabled == 1);
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REQUIRE(stateBits1.loadBits.structured.alphaTest == 0);
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REQUIRE(stateBits1.loadBits.structured.cullFace == GFXS_CULL_BACK);
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REQUIRE(stateBits1.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
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REQUIRE(stateBits1.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
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REQUIRE(stateBits1.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
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REQUIRE(stateBits1.loadBits.structured.colorWriteRgb == 1);
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REQUIRE(stateBits1.loadBits.structured.colorWriteAlpha == 1);
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REQUIRE(stateBits1.loadBits.structured.gammaWrite == 0);
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REQUIRE(stateBits1.loadBits.structured.polymodeLine == 0);
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REQUIRE(stateBits1.loadBits.structured.depthWrite == 1);
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REQUIRE(stateBits1.loadBits.structured.depthTestDisabled == 0);
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REQUIRE(stateBits1.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
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REQUIRE(stateBits1.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_0);
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REQUIRE(stateBits1.loadBits.structured.stencilFrontEnabled == 0);
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REQUIRE(stateBits1.loadBits.structured.stencilFrontPass == 0);
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REQUIRE(stateBits1.loadBits.structured.stencilFrontFail == 0);
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REQUIRE(stateBits1.loadBits.structured.stencilFrontZFail == 0);
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REQUIRE(stateBits1.loadBits.structured.stencilFrontFunc == 0);
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REQUIRE(stateBits1.loadBits.structured.stencilBackEnabled == 0);
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REQUIRE(stateBits1.loadBits.structured.stencilBackPass == 0);
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REQUIRE(stateBits1.loadBits.structured.stencilBackFail == 0);
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REQUIRE(stateBits1.loadBits.structured.stencilBackZFail == 0);
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REQUIRE(stateBits1.loadBits.structured.stencilBackFunc == 0);
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const auto& stateBits2 = material->stateBitsTable[2];
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REQUIRE(stateBits2.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
|
|
REQUIRE(stateBits2.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
|
|
REQUIRE(stateBits2.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
|
|
REQUIRE(stateBits2.loadBits.structured.alphaTestDisabled == 1);
|
|
REQUIRE(stateBits2.loadBits.structured.alphaTest == 0);
|
|
REQUIRE(stateBits2.loadBits.structured.cullFace == GFXS_CULL_BACK);
|
|
REQUIRE(stateBits2.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
|
|
REQUIRE(stateBits2.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
|
|
REQUIRE(stateBits2.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
|
|
REQUIRE(stateBits2.loadBits.structured.colorWriteRgb == 0);
|
|
REQUIRE(stateBits2.loadBits.structured.colorWriteAlpha == 0);
|
|
REQUIRE(stateBits2.loadBits.structured.gammaWrite == 0);
|
|
REQUIRE(stateBits2.loadBits.structured.polymodeLine == 0);
|
|
REQUIRE(stateBits2.loadBits.structured.depthWrite == 1);
|
|
REQUIRE(stateBits2.loadBits.structured.depthTestDisabled == 0);
|
|
REQUIRE(stateBits2.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
|
|
REQUIRE(stateBits2.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_SHADOWMAP);
|
|
REQUIRE(stateBits2.loadBits.structured.stencilFrontEnabled == 0);
|
|
REQUIRE(stateBits2.loadBits.structured.stencilFrontPass == 0);
|
|
REQUIRE(stateBits2.loadBits.structured.stencilFrontFail == 0);
|
|
REQUIRE(stateBits2.loadBits.structured.stencilFrontZFail == 0);
|
|
REQUIRE(stateBits2.loadBits.structured.stencilFrontFunc == 0);
|
|
REQUIRE(stateBits2.loadBits.structured.stencilBackEnabled == 0);
|
|
REQUIRE(stateBits2.loadBits.structured.stencilBackPass == 0);
|
|
REQUIRE(stateBits2.loadBits.structured.stencilBackFail == 0);
|
|
REQUIRE(stateBits2.loadBits.structured.stencilBackZFail == 0);
|
|
REQUIRE(stateBits2.loadBits.structured.stencilBackFunc == 0);
|
|
|
|
const auto& stateBits3 = material->stateBitsTable[3];
|
|
REQUIRE(stateBits3.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
|
|
REQUIRE(stateBits3.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
|
|
REQUIRE(stateBits3.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
|
|
REQUIRE(stateBits3.loadBits.structured.alphaTestDisabled == 1);
|
|
REQUIRE(stateBits3.loadBits.structured.alphaTest == 0);
|
|
REQUIRE(stateBits3.loadBits.structured.cullFace == GFXS_CULL_BACK);
|
|
REQUIRE(stateBits3.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
|
|
REQUIRE(stateBits3.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
|
|
REQUIRE(stateBits3.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
|
|
REQUIRE(stateBits3.loadBits.structured.colorWriteRgb == 1);
|
|
REQUIRE(stateBits3.loadBits.structured.colorWriteAlpha == 1);
|
|
REQUIRE(stateBits3.loadBits.structured.gammaWrite == 1);
|
|
REQUIRE(stateBits3.loadBits.structured.polymodeLine == 0);
|
|
REQUIRE(stateBits3.loadBits.structured.depthWrite == 1);
|
|
REQUIRE(stateBits3.loadBits.structured.depthTestDisabled == 0);
|
|
REQUIRE(stateBits3.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
|
|
REQUIRE(stateBits3.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_0);
|
|
REQUIRE(stateBits3.loadBits.structured.stencilFrontEnabled == 0);
|
|
REQUIRE(stateBits3.loadBits.structured.stencilFrontPass == 0);
|
|
REQUIRE(stateBits3.loadBits.structured.stencilFrontFail == 0);
|
|
REQUIRE(stateBits3.loadBits.structured.stencilFrontZFail == 0);
|
|
REQUIRE(stateBits3.loadBits.structured.stencilFrontFunc == 0);
|
|
REQUIRE(stateBits3.loadBits.structured.stencilBackEnabled == 0);
|
|
REQUIRE(stateBits3.loadBits.structured.stencilBackPass == 0);
|
|
REQUIRE(stateBits3.loadBits.structured.stencilBackFail == 0);
|
|
REQUIRE(stateBits3.loadBits.structured.stencilBackZFail == 0);
|
|
REQUIRE(stateBits3.loadBits.structured.stencilBackFunc == 0);
|
|
|
|
const auto& stateBits4 = material->stateBitsTable[4];
|
|
REQUIRE(stateBits4.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
|
|
REQUIRE(stateBits4.loadBits.structured.dstBlendRgb == GFXS_BLEND_ONE);
|
|
REQUIRE(stateBits4.loadBits.structured.blendOpRgb == GFXS_BLENDOP_ADD);
|
|
REQUIRE(stateBits4.loadBits.structured.alphaTestDisabled == 1);
|
|
REQUIRE(stateBits4.loadBits.structured.alphaTest == 0);
|
|
REQUIRE(stateBits4.loadBits.structured.cullFace == GFXS_CULL_BACK);
|
|
REQUIRE(stateBits4.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
|
|
REQUIRE(stateBits4.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
|
|
REQUIRE(stateBits4.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
|
|
REQUIRE(stateBits4.loadBits.structured.colorWriteRgb == 1);
|
|
REQUIRE(stateBits4.loadBits.structured.colorWriteAlpha == 1);
|
|
REQUIRE(stateBits4.loadBits.structured.gammaWrite == 1);
|
|
REQUIRE(stateBits4.loadBits.structured.polymodeLine == 0);
|
|
REQUIRE(stateBits4.loadBits.structured.depthWrite == 0);
|
|
REQUIRE(stateBits4.loadBits.structured.depthTestDisabled == 0);
|
|
REQUIRE(stateBits4.loadBits.structured.depthTest == GFXS_DEPTHTEST_EQUAL);
|
|
REQUIRE(stateBits4.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_0);
|
|
REQUIRE(stateBits4.loadBits.structured.stencilFrontEnabled == 1);
|
|
REQUIRE(stateBits4.loadBits.structured.stencilFrontPass == GFXS_STENCILOP_KEEP);
|
|
REQUIRE(stateBits4.loadBits.structured.stencilFrontFail == GFXS_STENCILOP_KEEP);
|
|
REQUIRE(stateBits4.loadBits.structured.stencilFrontZFail == GFXS_STENCILOP_KEEP);
|
|
REQUIRE(stateBits4.loadBits.structured.stencilFrontFunc == GFXS_STENCILFUNC_EQUAL);
|
|
REQUIRE(stateBits4.loadBits.structured.stencilBackEnabled == 0);
|
|
REQUIRE(stateBits4.loadBits.structured.stencilBackPass == 0);
|
|
REQUIRE(stateBits4.loadBits.structured.stencilBackFail == 0);
|
|
REQUIRE(stateBits4.loadBits.structured.stencilBackZFail == 0);
|
|
REQUIRE(stateBits4.loadBits.structured.stencilBackFunc == 0);
|
|
|
|
const auto& stateBits5 = material->stateBitsTable[5];
|
|
REQUIRE(stateBits5.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
|
|
REQUIRE(stateBits5.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
|
|
REQUIRE(stateBits5.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
|
|
REQUIRE(stateBits5.loadBits.structured.alphaTestDisabled == 1);
|
|
REQUIRE(stateBits5.loadBits.structured.alphaTest == 0);
|
|
REQUIRE(stateBits5.loadBits.structured.cullFace == GFXS_CULL_BACK);
|
|
REQUIRE(stateBits5.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
|
|
REQUIRE(stateBits5.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
|
|
REQUIRE(stateBits5.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
|
|
REQUIRE(stateBits5.loadBits.structured.colorWriteRgb == 1);
|
|
REQUIRE(stateBits5.loadBits.structured.colorWriteAlpha == 0);
|
|
REQUIRE(stateBits5.loadBits.structured.gammaWrite == 0);
|
|
REQUIRE(stateBits5.loadBits.structured.polymodeLine == 1);
|
|
REQUIRE(stateBits5.loadBits.structured.depthWrite == 0);
|
|
REQUIRE(stateBits5.loadBits.structured.depthTestDisabled == 0);
|
|
REQUIRE(stateBits5.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
|
|
REQUIRE(stateBits5.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_2);
|
|
REQUIRE(stateBits5.loadBits.structured.stencilFrontEnabled == 0);
|
|
REQUIRE(stateBits5.loadBits.structured.stencilFrontPass == 0);
|
|
REQUIRE(stateBits5.loadBits.structured.stencilFrontFail == 0);
|
|
REQUIRE(stateBits5.loadBits.structured.stencilFrontZFail == 0);
|
|
REQUIRE(stateBits5.loadBits.structured.stencilFrontFunc == 0);
|
|
REQUIRE(stateBits5.loadBits.structured.stencilBackEnabled == 0);
|
|
REQUIRE(stateBits5.loadBits.structured.stencilBackPass == 0);
|
|
REQUIRE(stateBits5.loadBits.structured.stencilBackFail == 0);
|
|
REQUIRE(stateBits5.loadBits.structured.stencilBackZFail == 0);
|
|
REQUIRE(stateBits5.loadBits.structured.stencilBackFunc == 0);
|
|
}
|
|
} // namespace
|