Files
OpenAssetTools/src/ObjLoading/Game/IW5/AssetLoaders/AssetLoaderTracerDef.cpp

18 lines
436 B
C++

#include "AssetLoaderTracerDef.h"
#include "Game/IW5/IW5.h"
#include "ObjLoading.h"
#include "Pool/GlobalAssetPool.h"
#include <cstring>
using namespace IW5;
void* AssetLoaderTracerDef::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* tracerDef = memory->Create<TracerDef>();
memset(tracerDef, 0, sizeof(TracerDef));
tracerDef->name = memory->Dup(assetName.c_str());
return tracerDef;
}