OpenAssetTools/src/ObjWriting/Game/IW4/AssetDumpers/AssetDumperPhysCollmap.cpp
2022-01-15 11:48:12 +01:00

88 lines
2.6 KiB
C++

#include "AssetDumperPhysCollmap.h"
#include <cassert>
#include <sstream>
#include "Dumping/MapFile/MapFileDumper.h"
using namespace IW4;
std::string AssetDumperPhysCollmap::GetAssetFilename(const std::string& assetName)
{
std::ostringstream ss;
ss << "phys_collmaps/" << assetName << ".map";
return ss.str();
}
bool AssetDumperPhysCollmap::ShouldDump(XAssetInfo<PhysCollmap>* asset)
{
return true;
}
void AssetDumperPhysCollmap::DumpAsset(AssetDumpingContext& context, XAssetInfo<PhysCollmap>* asset)
{
const auto* physCollmap = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetAssetFilename(asset->m_name));
if (!assetFile)
return;
MapFileDumper mapFileDumper(*assetFile);
mapFileDumper.Init();
if (physCollmap->count <= 0 || physCollmap->geoms == nullptr)
return;
mapFileDumper.BeginEntity();
mapFileDumper.WriteKeyValue("classname", "worldspawn");
for (auto i = 0u; i < physCollmap->count; i++)
{
const auto& geom = physCollmap->geoms[i];
mapFileDumper.BeginBrush();
switch (geom.type)
{
case PHYS_GEOM_NONE:
// TODO: Dump BrushWrapper (probably GJK related)
mapFileDumper.WriteComment("TODO: Brush data");
break;
case PHYS_GEOM_BOX:
mapFileDumper.WritePhysicsBox({
{geom.bounds.midPoint[0], geom.bounds.midPoint[1], geom.bounds.midPoint[2]},
{geom.bounds.halfSize[0], geom.bounds.halfSize[1], geom.bounds.halfSize[2]},
{geom.orientation[0][0], geom.orientation[0][1], geom.orientation[0][2]},
{geom.orientation[1][0], geom.orientation[1][1], geom.orientation[1][2]},
{geom.orientation[2][0], geom.orientation[2][1], geom.orientation[2][2]}
});
break;
case PHYS_GEOM_CYLINDER:
mapFileDumper.WritePhysicsCylinder({
{geom.bounds.midPoint[0], geom.bounds.midPoint[1], geom.bounds.midPoint[2]},
geom.bounds.halfSize[0],
geom.bounds.halfSize[2] * 2,
{geom.orientation[0][0], geom.orientation[0][1], geom.orientation[0][2]}
});
break;
case PHYS_GEOM_BRUSHMODEL:
case PHYS_GEOM_BRUSH:
case PHYS_GEOM_COLLMAP:
case PHYS_GEOM_CAPSULE:
case PHYS_GEOM_GLASS:
default:
// These do not seem to appear inside any collmap assets
assert(false);
break;
}
mapFileDumper.EndBrush();
}
mapFileDumper.EndEntity();
}