OpenAssetTools/src/ObjWriting/Game/IW4/AssetDumpers/AssetDumperAddonMapEnts.cpp

23 lines
579 B
C++

#define NOMINMAX
#include "AssetDumperAddonMapEnts.h"
#include <algorithm>
using namespace IW4;
bool AssetDumperAddonMapEnts::ShouldDump(XAssetInfo<AddonMapEnts>* asset)
{
return true;
}
std::string AssetDumperAddonMapEnts::GetFileNameForAsset(Zone* zone, XAssetInfo<AddonMapEnts>* asset)
{
return asset->m_name;
}
void AssetDumperAddonMapEnts::DumpAsset(Zone* zone, XAssetInfo<AddonMapEnts>* asset, std::ostream& stream)
{
const auto* addonMapEnts = asset->Asset();
stream.write(addonMapEnts->entityString, std::max(addonMapEnts->numEntityChars - 1, 0));
}