mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-08 22:08:29 -05:00
158 lines
8.1 KiB
C++
158 lines
8.1 KiB
C++
#include "AssetDumperPhysConstraints.h"
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#include <cassert>
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#include "Game/T6/InfoStringT6.h"
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using namespace T6;
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cspField_t AssetDumperPhysConstraints::phys_constraints_fields[]
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{
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{"c1_type", offsetof(PhysConstraints, data[0].type), CFT_TYPE},
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{"c1_bone1_name", offsetof(PhysConstraints, data[0].target_bone1), CSPFT_STRING},
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{"c1_bone2_name", offsetof(PhysConstraints, data[0].target_bone2), CSPFT_STRING},
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{"c1_offsetX", offsetof(PhysConstraints, data[0].offset.x), CSPFT_FLOAT},
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{"c1_offsetY", offsetof(PhysConstraints, data[0].offset.y), CSPFT_FLOAT},
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{"c1_offsetZ", offsetof(PhysConstraints, data[0].offset.z), CSPFT_FLOAT},
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{"c1_timeout", offsetof(PhysConstraints, data[0].timeout), CSPFT_INT},
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{"c1_min_health", offsetof(PhysConstraints, data[0].min_health), CSPFT_INT},
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{"c1_max_health", offsetof(PhysConstraints, data[0].max_health), CSPFT_INT},
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{"c1_damp", offsetof(PhysConstraints, data[0].damp), CSPFT_FLOAT},
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{"c1_power", offsetof(PhysConstraints, data[0].power), CSPFT_FLOAT},
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{"c1_spin_scale", offsetof(PhysConstraints, data[0].spin_scale), CSPFT_FLOAT},
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{"c1_shakescalex", offsetof(PhysConstraints, data[0].scale.x), CSPFT_FLOAT},
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{"c1_shakescaley", offsetof(PhysConstraints, data[0].scale.y), CSPFT_FLOAT},
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{"c1_shakescalez", offsetof(PhysConstraints, data[0].scale.z), CSPFT_FLOAT},
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{"c1_min_angle", offsetof(PhysConstraints, data[0].minAngle), CSPFT_FLOAT},
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{"c1_max_angle", offsetof(PhysConstraints, data[0].maxAngle), CSPFT_FLOAT},
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{"c1_yaw", offsetof(PhysConstraints, data[0].scale.y), CSPFT_FLOAT},
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{"c1_pitch", offsetof(PhysConstraints, data[0].scale.x), CSPFT_FLOAT},
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{"c2_type", offsetof(PhysConstraints, data[1].type), CFT_TYPE},
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{"c2_bone1_name", offsetof(PhysConstraints, data[1].target_bone1), CSPFT_STRING},
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{"c2_bone2_name", offsetof(PhysConstraints, data[1].target_bone2), CSPFT_STRING},
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{"c2_offsetX", offsetof(PhysConstraints, data[1].offset.x), CSPFT_FLOAT},
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{"c2_offsetY", offsetof(PhysConstraints, data[1].offset.y), CSPFT_FLOAT},
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{"c2_offsetZ", offsetof(PhysConstraints, data[1].offset.z), CSPFT_FLOAT},
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{"c2_timeout", offsetof(PhysConstraints, data[1].timeout), CSPFT_INT},
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{"c2_min_health", offsetof(PhysConstraints, data[1].min_health), CSPFT_INT},
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{"c2_max_health", offsetof(PhysConstraints, data[1].max_health), CSPFT_INT},
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{"c2_damp", offsetof(PhysConstraints, data[1].damp), CSPFT_FLOAT},
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{"c2_power", offsetof(PhysConstraints, data[1].power), CSPFT_FLOAT},
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{"c2_spin_scale", offsetof(PhysConstraints, data[1].spin_scale), CSPFT_FLOAT},
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{"c2_shakescalex", offsetof(PhysConstraints, data[1].scale.x), CSPFT_FLOAT},
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{"c2_shakescaley", offsetof(PhysConstraints, data[1].scale.y), CSPFT_FLOAT},
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{"c2_shakescalez", offsetof(PhysConstraints, data[1].scale.z), CSPFT_FLOAT},
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{"c2_min_angle", offsetof(PhysConstraints, data[1].minAngle), CSPFT_FLOAT},
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{"c2_max_angle", offsetof(PhysConstraints, data[1].maxAngle), CSPFT_FLOAT},
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{"c2_yaw", offsetof(PhysConstraints, data[1].scale.y), CSPFT_FLOAT},
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{"c2_pitch", offsetof(PhysConstraints, data[1].scale.x), CSPFT_FLOAT},
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{"c3_type", offsetof(PhysConstraints, data[2].type), CFT_TYPE},
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{"c3_bone1_name", offsetof(PhysConstraints, data[2].target_bone1), CSPFT_STRING},
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{"c3_bone2_name", offsetof(PhysConstraints, data[2].target_bone2), CSPFT_STRING},
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{"c3_offsetX", offsetof(PhysConstraints, data[2].offset.x), CSPFT_FLOAT},
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{"c3_offsetY", offsetof(PhysConstraints, data[2].offset.y), CSPFT_FLOAT},
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{"c3_offsetZ", offsetof(PhysConstraints, data[2].offset.z), CSPFT_FLOAT},
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{"c3_timeout", offsetof(PhysConstraints, data[2].timeout), CSPFT_INT},
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{"c3_min_health", offsetof(PhysConstraints, data[2].min_health), CSPFT_INT},
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{"c3_max_health", offsetof(PhysConstraints, data[2].max_health), CSPFT_INT},
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{"c3_damp", offsetof(PhysConstraints, data[2].damp), CSPFT_FLOAT},
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{"c3_power", offsetof(PhysConstraints, data[2].power), CSPFT_FLOAT},
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{"c3_spin_scale", offsetof(PhysConstraints, data[2].spin_scale), CSPFT_FLOAT},
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{"c3_shakescalex", offsetof(PhysConstraints, data[2].scale.x), CSPFT_FLOAT},
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{"c3_shakescaley", offsetof(PhysConstraints, data[2].scale.y), CSPFT_FLOAT},
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{"c3_shakescalez", offsetof(PhysConstraints, data[2].scale.z), CSPFT_FLOAT},
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{"c3_min_angle", offsetof(PhysConstraints, data[2].minAngle), CSPFT_FLOAT},
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{"c3_max_angle", offsetof(PhysConstraints, data[2].maxAngle), CSPFT_FLOAT},
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{"c3_yaw", offsetof(PhysConstraints, data[2].scale.y), CSPFT_FLOAT},
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{"c3_pitch", offsetof(PhysConstraints, data[2].scale.x), CSPFT_FLOAT},
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{"c4_type", offsetof(PhysConstraints, data[3].type), CFT_TYPE},
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{"c4_bone1_name", offsetof(PhysConstraints, data[3].target_bone1), CSPFT_STRING},
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{"c4_bone2_name", offsetof(PhysConstraints, data[3].target_bone2), CSPFT_STRING},
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{"c4_offsetX", offsetof(PhysConstraints, data[3].offset.x), CSPFT_FLOAT},
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{"c4_offsetY", offsetof(PhysConstraints, data[3].offset.y), CSPFT_FLOAT},
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{"c4_offsetZ", offsetof(PhysConstraints, data[3].offset.z), CSPFT_FLOAT},
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{"c4_timeout", offsetof(PhysConstraints, data[3].timeout), CSPFT_INT},
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{"c4_min_health", offsetof(PhysConstraints, data[3].min_health), CSPFT_INT},
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{"c4_max_health", offsetof(PhysConstraints, data[3].max_health), CSPFT_INT},
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{"c4_damp", offsetof(PhysConstraints, data[3].damp), CSPFT_FLOAT},
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{"c4_power", offsetof(PhysConstraints, data[3].power), CSPFT_FLOAT},
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{"c4_spin_scale", offsetof(PhysConstraints, data[3].spin_scale), CSPFT_FLOAT},
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{"c4_shakescalex", offsetof(PhysConstraints, data[3].scale.x), CSPFT_FLOAT},
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{"c4_shakescaley", offsetof(PhysConstraints, data[3].scale.y), CSPFT_FLOAT},
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{"c4_shakescalez", offsetof(PhysConstraints, data[3].scale.z), CSPFT_FLOAT},
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{"c4_min_angle", offsetof(PhysConstraints, data[3].minAngle), CSPFT_FLOAT},
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{"c4_max_angle", offsetof(PhysConstraints, data[3].maxAngle), CSPFT_FLOAT},
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{"c4_yaw", offsetof(PhysConstraints, data[3].scale.y), CSPFT_FLOAT},
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{"c4_pitch", offsetof(PhysConstraints, data[3].scale.x), CSPFT_FLOAT},
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};
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namespace T6
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{
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const char* s_constraintTypeNames[]
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{
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"none",
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"point",
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"distance",
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"hinge",
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"joint",
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"actuator",
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"fake_shake",
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"launch",
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"rope",
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"light",
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};
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class InfoStringFromPhysConstraintsConverter final : public InfoStringFromStructConverter
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{
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protected:
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void FillFromExtensionField(const cspField_t& field) override
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{
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switch (static_cast<constraintsFieldType_t>(field.iFieldType))
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{
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case CFT_TYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, s_constraintTypeNames, _countof(s_constraintTypeNames));
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break;
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case CFT_NUM:
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default:
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assert(false);
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break;
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}
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}
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public:
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InfoStringFromPhysConstraintsConverter(const PhysConstraints* structure, const cspField_t* fields, const size_t fieldCount, std::function<std::string(scr_string_t)> scriptStringValueCallback)
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: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
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{
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}
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};
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}
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bool AssetDumperPhysConstraints::ShouldDump(XAssetInfo<PhysConstraints>* asset)
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{
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return true;
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}
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std::string AssetDumperPhysConstraints::GetFileNameForAsset(Zone* zone, XAssetInfo<PhysConstraints>* asset)
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{
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return "physconstraints/" + asset->m_name;
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}
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void AssetDumperPhysConstraints::DumpAsset(Zone* zone, XAssetInfo<PhysConstraints>* asset, std::ostream& stream)
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{
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assert(asset->Asset()->count <= 4);
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InfoStringFromPhysConstraintsConverter converter(asset->Asset(), phys_constraints_fields, _countof(phys_constraints_fields), [asset](const scr_string_t scrStr) -> std::string
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{
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assert(scrStr < asset->m_zone->m_script_strings.size());
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if (scrStr >= asset->m_zone->m_script_strings.size())
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return "";
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return asset->m_zone->m_script_strings[scrStr];
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});
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const auto infoString = converter.Convert();
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const auto stringValue = infoString.ToString("PHYSCONSTRAINTS");
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stream.write(stringValue.c_str(), stringValue.size());
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}
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