OpenAssetTools/src/ObjWriting/Game/T6/Material/JsonMaterialWriter.h

12 lines
240 B
C++

#pragma once
#include "Dumping/AssetDumpingContext.h"
#include "Game/T6/T6.h"
#include <ostream>
namespace T6
{
void DumpMaterialAsJson(std::ostream& stream, const Material* material, AssetDumpingContext& context);
} // namespace T6