OpenAssetTools/src/ObjWriting/Game/IW5/AssetDumpers/AssetDumperLeaderboardDef.cpp

25 lines
606 B
C++

#include "AssetDumperLeaderboardDef.h"
#include "Game/IW5/Leaderboard/JsonLeaderboardDefWriter.h"
#include <format>
#include <ranges>
using namespace IW5;
bool AssetDumperLeaderboardDef::ShouldDump(XAssetInfo<LeaderboardDef>* asset)
{
return true;
}
void AssetDumperLeaderboardDef::DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset)
{
const auto assetName = asset->m_name;
const auto assetFile = context.OpenAssetFile(std::format("leaderboards/{}.json", assetName));
if (!assetFile)
return;
DumpLeaderboardDefAsJson(*assetFile, asset->Asset());
}