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13 lines
299 B
C++
13 lines
299 B
C++
#include "ZoneContent.h"
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ZoneContent::GameAsset::GameAsset(std::string assetTypeName, std::string assetName)
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{
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m_asset_type_name = std::move(assetTypeName);
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m_asset_name = std::move(assetName);
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}
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ZoneContent::ZoneContent()
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{
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m_game_name = "";
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m_assets = std::vector<GameAsset>();
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} |