OpenAssetTools/src/ZoneCommon/Zone/ZoneContent.cpp

13 lines
299 B
C++

#include "ZoneContent.h"
ZoneContent::GameAsset::GameAsset(std::string assetTypeName, std::string assetName)
{
m_asset_type_name = std::move(assetTypeName);
m_asset_name = std::move(assetName);
}
ZoneContent::ZoneContent()
{
m_game_name = "";
m_assets = std::vector<GameAsset>();
}