Files
OpenAssetTools/src/Common/Game/T6/GameT6.cpp

59 lines
1.7 KiB
C++

#include "GameT6.h"
#include <algorithm>
#include "T6.h"
using namespace T6;
GameT6 g_GameT6;
const std::string GameT6::NAME = "T6";
const std::string& GameT6::GetName()
{
return NAME;
}
void GameT6::AddZone(Zone* zone)
{
m_zones.push_back(zone);
}
void GameT6::RemoveZone(Zone* zone)
{
const auto foundEntry = std::find(m_zones.begin(), m_zones.end(), zone);
if (foundEntry != m_zones.end())
m_zones.erase(foundEntry);
}
std::vector<Zone*> GameT6::GetZones()
{
return m_zones;
}
std::vector<GameLanguagePrefix> GameT6::GetLanguagePrefixes()
{
std::vector<GameLanguagePrefix> prefixes;
prefixes.emplace_back(GameLanguage::LANGUAGE_ENGLISH, "en_");
prefixes.emplace_back(GameLanguage::LANGUAGE_FRENCH, "fr_");
prefixes.emplace_back(GameLanguage::LANGUAGE_FRENCH_CAN, "fc_");
prefixes.emplace_back(GameLanguage::LANGUAGE_GERMAN, "ge_");
prefixes.emplace_back(GameLanguage::LANGUAGE_AUSTRIAN, "as_");
prefixes.emplace_back(GameLanguage::LANGUAGE_ITALIAN, "it_");
prefixes.emplace_back(GameLanguage::LANGUAGE_SPANISH, "sp_");
prefixes.emplace_back(GameLanguage::LANGUAGE_BRITISH, "br_");
prefixes.emplace_back(GameLanguage::LANGUAGE_RUSSIAN, "ru_");
prefixes.emplace_back(GameLanguage::LANGUAGE_POLISH, "po_");
prefixes.emplace_back(GameLanguage::LANGUAGE_KOREAN, "ko_");
prefixes.emplace_back(GameLanguage::LANGUAGE_JAPANESE, "ja_");
prefixes.emplace_back(GameLanguage::LANGUAGE_CZECH, "cz_");
prefixes.emplace_back(GameLanguage::LANGUAGE_FULL_JAPANESE, "fj_");
prefixes.emplace_back(GameLanguage::LANGUAGE_PORTUGUESE, "bp_");
prefixes.emplace_back(GameLanguage::LANGUAGE_MEXICAN_SPANISH, "ms_");
return prefixes;
}