Files
OpenAssetTools/src/ObjWriting/Game/T6/AssetDumpers/AssetDumperScriptParseTree.h

18 lines
540 B
C++

#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
namespace T6
{
class AssetDumperScriptParseTree final : public AbstractAssetDumper<ScriptParseTree>
{
protected:
bool ShouldDump(XAssetInfo<ScriptParseTree>* asset) override;
bool CanDumpAsRaw() override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<ScriptParseTree>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<ScriptParseTree>* asset, std::ostream& stream) override;
};
}