Files
OpenAssetTools/src/ObjWriting/Game/T6/AssetDumpers/AssetDumperSlug.h

18 lines
485 B
C++

#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
namespace T6
{
class AssetDumperSlug final : public AbstractAssetDumper<Slug>
{
protected:
bool ShouldDump(XAssetInfo<Slug>* asset) override;
bool CanDumpAsRaw() override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<Slug>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<Slug>* asset, std::ostream& stream) override;
};
}