Files
OpenAssetTools/src/ObjWriting/Game/T6/ObjWriterT6.h

12 lines
210 B
C++

#pragma once
#include "IObjWriter.h"
namespace T6
{
class ObjWriter final : public IObjWriter
{
public:
bool DumpZone(AssetDumpingContext& context) const override;
};
} // namespace T6