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41 lines
2.1 KiB
C++
41 lines
2.1 KiB
C++
#pragma once
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#include "Techset/TechniqueDefinitionAcceptor.h"
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#include <string>
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namespace state_map
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{
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class StateMapFromTechniqueExtractor final : public techset::ITechniqueDefinitionAcceptor
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{
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public:
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std::string RetrieveStateMap();
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void AcceptNextPass() override;
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bool AcceptEndPass(std::string& errorMessage) override;
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bool AcceptStateMap(const std::string& stateMapName, std::string& errorMessage) override;
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bool AcceptVertexShader(const std::string& vertexShaderName, std::string& errorMessage) override;
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bool AcceptPixelShader(const std::string& pixelShaderName, std::string& errorMessage) override;
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bool AcceptShaderConstantArgument(techset::ShaderSelector shader,
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techset::ShaderArgument shaderArgument,
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techset::ShaderArgumentCodeSource source,
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std::string& errorMessage) override;
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bool AcceptShaderSamplerArgument(techset::ShaderSelector shader,
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techset::ShaderArgument shaderArgument,
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techset::ShaderArgumentCodeSource source,
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std::string& errorMessage) override;
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bool AcceptShaderLiteralArgument(techset::ShaderSelector shader,
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techset::ShaderArgument shaderArgument,
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techset::ShaderArgumentLiteralSource source,
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std::string& errorMessage) override;
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bool AcceptShaderMaterialArgument(techset::ShaderSelector shader,
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techset::ShaderArgument shaderArgument,
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techset::ShaderArgumentMaterialSource source,
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std::string& errorMessage) override;
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bool AcceptVertexStreamRouting(const std::string& destination, const std::string& source, std::string& errorMessage) override;
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private:
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std::string m_state_map;
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};
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} // namespace state_map
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