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35 lines
1.3 KiB
C++
35 lines
1.3 KiB
C++
#pragma once
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#include "Asset/AssetCreatorCollection.h"
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#include "Asset/IZoneAssetCreationState.h"
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#include "Asset/ZoneDefinitionContext.h"
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#include "Gdt/IGdtQueryable.h"
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#include "SearchPath/ISearchPath.h"
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#include "Zone/Definition/ZoneDefinition.h"
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#include "Zone/Zone.h"
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#include <cstdint>
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#include <filesystem>
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#include <string>
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class IObjCompiler
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{
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public:
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IObjCompiler() = default;
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virtual ~IObjCompiler() = default;
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IObjCompiler(const IObjCompiler& other) = default;
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IObjCompiler(IObjCompiler&& other) noexcept = default;
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IObjCompiler& operator=(const IObjCompiler& other) = default;
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IObjCompiler& operator=(IObjCompiler&& other) noexcept = default;
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virtual void ConfigureCreatorCollection(AssetCreatorCollection& collection,
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Zone& zone,
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const ZoneDefinitionContext& zoneDefinition,
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ISearchPath& searchPath,
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IGdtQueryable& gdt,
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const std::filesystem::path& outDir,
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const std::filesystem::path& cacheDir) const = 0;
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static const IObjCompiler* GetObjCompilerForGame(GameId game);
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};
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