mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-10 14:58:10 -05:00
384 lines
46 KiB
XML
384 lines
46 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Game\T6\XAssets\gen\addonmapents\addonmapents_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\clipmap_t\clipmap_t_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\comworld\comworld_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\ddlroot_t\ddlroot_t_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\destructibledef\destructibledef_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\emblemset\emblemset_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\fonticon\fonticon_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\font_s\font_s_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\footstepfxtabledef\footstepfxtabledef_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\footsteptabledef\footsteptabledef_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\fxeffectdef\fxeffectdef_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\fximpacttable\fximpacttable_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\gameworldmp\gameworldmp_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\gameworldsp\gameworldsp_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\gfximage\gfximage_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\gfxlightdef\gfxlightdef_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\gfxworld\gfxworld_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\glasses\glasses_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\keyvaluepairs\keyvaluepairs_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\leaderboarddef\leaderboarddef_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\localizeentry\localizeentry_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\mapents\mapents_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\materialtechniqueset\materialtechniqueset_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\material\material_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\memoryblock\memoryblock_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\menudef_t\menudef_t_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\menulist\menulist_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\physconstraints\physconstraints_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\physpreset\physpreset_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\qdb\qdb_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\rawfile\rawfile_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\scriptparsetree\scriptparsetree_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\skinnedvertsdef\skinnedvertsdef_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\slug\slug_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\sndbank\sndbank_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\snddriverglobals\snddriverglobals_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\sndpatch\sndpatch_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\stringtable\stringtable_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\tracerdef\tracerdef_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\vehicledef\vehicledef_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\weaponattachmentunique\weaponattachmentunique_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\weaponattachment\weaponattachment_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\weaponcamo\weaponcamo_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\weaponvariantdef\weaponvariantdef_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\xanimparts\xanimparts_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\xglobals\xglobals_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\xmodel\xmodel_load_db.h" />
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<ClInclude Include="Game\T6\XAssets\gen\zbarrierdef\zbarrierdef_load_db.h" />
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<ClInclude Include="Loading\AssetLoader.h" />
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<ClInclude Include="Loading\ContentLoader.h" />
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<ClInclude Include="Loading\Exception\BlockOverflowException.h" />
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<ClInclude Include="Loading\Exception\InvalidChunkSizeException.h" />
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<ClInclude Include="Loading\Exception\InvalidCompressionException.h" />
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<ClInclude Include="Loading\Exception\InvalidFileNameException.h" />
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<ClInclude Include="Loading\Exception\InvalidMagicException.h" />
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<ClInclude Include="Loading\Exception\InvalidOffsetBlockException.h" />
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<ClInclude Include="Loading\Exception\InvalidOffsetBlockOffsetException.h" />
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<ClInclude Include="Loading\Exception\InvalidSignatureException.h" />
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<ClInclude Include="Loading\Exception\InvalidVersionException.h" />
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<ClInclude Include="Loading\Exception\InvalidXBlockSizeException.h" />
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<ClInclude Include="Loading\Exception\LoadingException.h" />
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<ClInclude Include="Loading\Exception\UnexpectedEndOfFileException.h" />
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<ClInclude Include="Loading\Exception\UnsupportedAssetTypeException.h" />
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<ClInclude Include="Loading\IContentLoadingEntryPoint.h" />
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<ClInclude Include="Loading\ILoadingStep.h" />
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<ClInclude Include="Loading\ILoadingStream.h" />
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<ClInclude Include="Loading\ISignatureDataProvider.h" />
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<ClInclude Include="Loading\ISignatureProvider.h" />
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<ClInclude Include="Loading\IZoneLoaderFactory.h" />
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<ClInclude Include="Loading\IZoneScriptStringProvider.h" />
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<ClInclude Include="Loading\LoadingFileStream.h" />
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<ClInclude Include="Loading\Processor\ProcessorInflate.h" />
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<ClInclude Include="Loading\Processor\ProcessorStreamCipher.h" />
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<ClInclude Include="Loading\Processor\ProcessorXChunks.h" />
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<ClInclude Include="Loading\Processor\XChunks\ChunkProcessorInflate.h" />
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<ClInclude Include="Loading\Processor\XChunks\ChunkProcessorSalsa20.h" />
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<ClInclude Include="Loading\Processor\XChunks\IXChunkProcessor.h" />
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<ClInclude Include="Loading\Steps\StepAddProcessor.h" />
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<ClInclude Include="Loading\Steps\StepAllocXBlocks.h" />
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<ClInclude Include="Loading\Steps\StepLoadSignature.h" />
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<ClInclude Include="Loading\Steps\StepLoadZoneContent.h" />
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<ClInclude Include="Loading\Steps\StepSkipBytes.h" />
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<ClInclude Include="Loading\Steps\StepVerifyFileName.h" />
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<ClInclude Include="Loading\Steps\StepVerifyMagic.h" />
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<ClInclude Include="Loading\Steps\StepVerifySignature.h" />
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<ClInclude Include="Loading\StreamProcessor.h" />
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<ClInclude Include="Game\T6\ContentLoaderT6.h" />
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<ClInclude Include="Game\T6\ZoneLoaderFactoryT6.h" />
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<ClInclude Include="Loading\ZoneLoader.h" />
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<ClInclude Include="ZoneLoading.h" />
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<ClInclude Include="Zone\Stream\Impl\XBlockInputStream.h" />
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<ClInclude Include="Zone\Stream\IZoneInputStream.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Game\T6\XAssets\gen\addonmapents\addonmapents_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\clipmap_t\clipmap_t_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\comworld\comworld_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\ddlroot_t\ddlroot_t_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\destructibledef\destructibledef_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\emblemset\emblemset_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\fonticon\fonticon_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\font_s\font_s_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\footstepfxtabledef\footstepfxtabledef_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\footsteptabledef\footsteptabledef_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\fxeffectdef\fxeffectdef_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\fximpacttable\fximpacttable_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\gameworldmp\gameworldmp_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\gameworldsp\gameworldsp_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\gfximage\gfximage_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\gfxlightdef\gfxlightdef_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\gfxworld\gfxworld_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\glasses\glasses_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\keyvaluepairs\keyvaluepairs_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\leaderboarddef\leaderboarddef_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\localizeentry\localizeentry_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\mapents\mapents_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\materialtechniqueset\materialtechniqueset_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\material\material_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\memoryblock\memoryblock_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\menudef_t\menudef_t_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\menulist\menulist_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\physconstraints\physconstraints_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\physpreset\physpreset_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\qdb\qdb_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\rawfile\rawfile_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\scriptparsetree\scriptparsetree_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\skinnedvertsdef\skinnedvertsdef_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\slug\slug_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\sndbank\sndbank_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\snddriverglobals\snddriverglobals_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\sndpatch\sndpatch_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\stringtable\stringtable_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\tracerdef\tracerdef_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\vehicledef\vehicledef_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\weaponattachmentunique\weaponattachmentunique_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\weaponattachment\weaponattachment_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\weaponcamo\weaponcamo_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\weaponvariantdef\weaponvariantdef_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\xanimparts\xanimparts_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\xglobals\xglobals_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\xmodel\xmodel_load_db.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\zbarrierdef\zbarrierdef_load_db.cpp" />
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<ClCompile Include="Loading\AssetLoader.cpp" />
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<ClCompile Include="Loading\ContentLoader.cpp" />
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<ClCompile Include="Loading\Exception\BlockOverflowException.cpp" />
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<ClCompile Include="Loading\Exception\InvalidChunkSizeException.cpp" />
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<ClCompile Include="Loading\Exception\InvalidCompressionException.cpp" />
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<ClCompile Include="Loading\Exception\InvalidFileNameException.cpp" />
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<ClCompile Include="Loading\Exception\InvalidMagicException.cpp" />
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<ClCompile Include="Loading\Exception\InvalidOffsetBlockException.cpp" />
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<ClCompile Include="Loading\Exception\InvalidOffsetBlockOffsetException.cpp" />
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<ClCompile Include="Loading\Exception\InvalidSignatureException.cpp" />
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<ClCompile Include="Loading\Exception\InvalidVersionException.cpp" />
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<ClCompile Include="Loading\Exception\InvalidXBlockSizeException.cpp" />
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<ClCompile Include="Loading\Exception\UnexpectedEndOfFileException.cpp" />
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<ClCompile Include="Loading\Exception\UnsupportedAssetTypeException.cpp" />
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<ClCompile Include="Loading\LoadingFileStream.cpp" />
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<ClCompile Include="Loading\Processor\ProcessorInflate.cpp" />
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<ClCompile Include="Loading\Processor\ProcessorStreamCipher.cpp" />
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<ClCompile Include="Loading\Processor\ProcessorXChunks.cpp" />
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<ClCompile Include="Loading\Processor\XChunks\ChunkProcessorInflate.cpp" />
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<ClCompile Include="Loading\Processor\XChunks\ChunkProcessorSalsa20.cpp" />
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<ClCompile Include="Loading\Steps\StepAddProcessor.cpp" />
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<ClCompile Include="Loading\Steps\StepAllocXBlocks.cpp" />
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<ClCompile Include="Loading\Steps\StepLoadSignature.cpp" />
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<ClCompile Include="Loading\Steps\StepLoadZoneContent.cpp" />
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<ClCompile Include="Loading\Steps\StepSkipBytes.cpp" />
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<ClCompile Include="Loading\Steps\StepVerifyFileName.cpp" />
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<ClCompile Include="Loading\Steps\StepVerifyMagic.cpp" />
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<ClCompile Include="Loading\Steps\StepVerifySignature.cpp" />
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<ClCompile Include="Loading\StreamProcessor.cpp" />
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<ClCompile Include="Game\T6\ContentLoaderT6.cpp" />
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<ClCompile Include="Game\T6\ZoneLoaderFactoryT6.cpp" />
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<ClCompile Include="Loading\ZoneLoader.cpp" />
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<ClCompile Include="ZoneLoading.cpp" />
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<ClCompile Include="Zone\Stream\Impl\XBlockInputStream.cpp" />
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</ItemGroup>
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<ItemGroup>
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<CustomBuild Include="Game\T6\XAssets\T6_Load.gen">
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<FileType>Document</FileType>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating zone code: %(Filename)</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating zone code: %(Filename)</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Generating zone code: %(Filename)</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Generating zone code: %(Filename)</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe" -h "$(SolutionDir)src\ZoneCode\T6\T6.h" -e "$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt" -o %(RelativeDir)gen -g * ZoneLoad</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe" -h "$(SolutionDir)src\ZoneCode\T6\T6.h" -e "$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt" -o %(RelativeDir)gen -g * ZoneLoad</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">"$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe" -h "$(SolutionDir)src\ZoneCode\T6\T6.h" -e "$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt" -o %(RelativeDir)gen -g * ZoneLoad</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">"$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe" -h "$(SolutionDir)src\ZoneCode\T6\T6.h" -e "$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt" -o %(RelativeDir)gen -g * ZoneLoad</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)gen\addonmapents\addonmapents_load_db.h;%(RelativeDir)gen\addonmapents\addonmapents_load_db.cpp;%(RelativeDir)gen\clipmap_t\clipmap_t_load_db.h;%(RelativeDir)gen\clipmap_t\clipmap_t_load_db.cpp;%(RelativeDir)gen\comworld\comworld_load_db.h;%(RelativeDir)gen\comworld\comworld_load_db.cpp;%(RelativeDir)gen\ddlroot_t\ddlroot_t_load_db.h;%(RelativeDir)gen\ddlroot_t\ddlroot_t_load_db.cpp;%(RelativeDir)gen\destructibledef\destructibledef_load_db.h;%(RelativeDir)gen\destructibledef\destructibledef_load_db.cpp;%(RelativeDir)gen\emblemset\emblemset_load_db.h;%(RelativeDir)gen\emblemset\emblemset_load_db.cpp;%(RelativeDir)gen\font_s\font_s_load_db.h;%(RelativeDir)gen\font_s\font_s_load_db.cpp;%(RelativeDir)gen\fonticon\fonticon_load_db.h;%(RelativeDir)gen\fonticon\fonticon_load_db.cpp;%(RelativeDir)gen\footstepfxtabledef\footstepfxtabledef_load_db.h;%(RelativeDir)gen\footstepfxtabledef\footstepfxtabledef_load_db.cpp;%(RelativeDir)gen\footsteptabledef\footsteptabledef_load_db.h;%(RelativeDir)gen\footsteptabledef\footsteptabledef_load_db.cpp;%(RelativeDir)gen\fxeffectdef\fxeffectdef_load_db.h;%(RelativeDir)gen\fxeffectdef\fxeffectdef_load_db.cpp;%(RelativeDir)gen\fximpacttable\fximpacttable_load_db.h;%(RelativeDir)gen\fximpacttable\fximpacttable_load_db.cpp;%(RelativeDir)gen\gameworldmp\gameworldmp_load_db.h;%(RelativeDir)gen\gameworldmp\gameworldmp_load_db.cpp;%(RelativeDir)gen\gameworldsp\gameworldsp_load_db.h;%(RelativeDir)gen\gameworldsp\gameworldsp_load_db.cpp;%(RelativeDir)gen\gfximage\gfximage_load_db.h;%(RelativeDir)gen\gfximage\gfximage_load_db.cpp;%(RelativeDir)gen\gfxlightdef\gfxlightdef_load_db.h;%(RelativeDir)gen\gfxlightdef\gfxlightdef_load_db.cpp;%(RelativeDir)gen\gfxworld\gfxworld_load_db.h;%(RelativeDir)gen\gfxworld\gfxworld_load_db.cpp;%(RelativeDir)gen\glasses\glasses_load_db.h;%(RelativeDir)gen\glasses\glasses_load_db.cpp;%(RelativeDir)gen\keyvaluepairs\keyvaluepairs_load_db.h;%(RelativeDir)gen\keyvaluepairs\keyvaluepairs_load_db.cpp;%(RelativeDir)gen\leaderboarddef\leaderboarddef_load_db.h;%(RelativeDir)gen\leaderboarddef\leaderboarddef_load_db.cpp;%(RelativeDir)gen\localizeentry\localizeentry_load_db.h;%(RelativeDir)gen\localizeentry\localizeentry_load_db.cpp;%(RelativeDir)gen\mapents\mapents_load_db.h;%(RelativeDir)gen\mapents\mapents_load_db.cpp;%(RelativeDir)gen\material\material_load_db.h;%(RelativeDir)gen\material\material_load_db.cpp;%(RelativeDir)gen\materialtechniqueset\materialtechniqueset_load_db.h;%(RelativeDir)gen\materialtechniqueset\materialtechniqueset_load_db.cpp;%(RelativeDir)gen\memoryblock\memoryblock_load_db.h;%(RelativeDir)gen\memoryblock\memoryblock_load_db.cpp;%(RelativeDir)gen\menudef_t\menudef_t_load_db.h;%(RelativeDir)gen\menudef_t\menudef_t_load_db.cpp;%(RelativeDir)gen\menulist\menulist_load_db.h;%(RelativeDir)gen\menulist\menulist_load_db.cpp;%(RelativeDir)gen\physconstraints\physconstraints_load_db.h;%(RelativeDir)gen\physconstraints\physconstraints_load_db.cpp;%(RelativeDir)gen\physpreset\physpreset_load_db.h;%(RelativeDir)gen\physpreset\physpreset_load_db.cpp;%(RelativeDir)gen\qdb\qdb_load_db.h;%(RelativeDir)gen\qdb\qdb_load_db.cpp;%(RelativeDir)gen\rawfile\rawfile_load_db.h;%(RelativeDir)gen\rawfile\rawfile_load_db.cpp;%(RelativeDir)gen\scriptparsetree\scriptparsetree_load_db.h;%(RelativeDir)gen\scriptparsetree\scriptparsetree_load_db.cpp;%(RelativeDir)gen\skinnedvertsdef\skinnedvertsdef_load_db.h;%(RelativeDir)gen\skinnedvertsdef\skinnedvertsdef_load_db.cpp;%(RelativeDir)gen\slug\slug_load_db.h;%(RelativeDir)gen\slug\slug_load_db.cpp;%(RelativeDir)gen\sndbank\sndbank_load_db.h;%(RelativeDir)gen\sndbank\sndbank_load_db.cpp;%(RelativeDir)gen\snddriverglobals\snddriverglobals_load_db.h;%(RelativeDir)gen\snddriverglobals\snddriverglobals_load_db.cpp;%(RelativeDir)gen\sndpatch\sndpatch_load_db.h;%(RelativeDir)gen\sndpatch\sndpatch_load_db.cpp;%(RelativeDir)gen\stringtable\stringtable_load_db.h;%(RelativeDir)gen\stringtable\stringtable_load_db.cpp;t.txt;%(RelativeDir)gen\tracerdef\tracerdef_load_db.h;%(RelativeDir)gen\tracerdef\tracerdef_load_db.cpp;%(RelativeDir)gen\vehicledef\vehicledef_load_db.h;%(RelativeDir)gen\vehicledef\vehicledef_load_db.cpp;%(RelativeDir)gen\weaponattachment\weaponattachment_load_db.h;%(RelativeDir)gen\weaponattachment\weaponattachment_load_db.cpp;%(RelativeDir)gen\weaponattachmentunique\weaponattachmentunique_load_db.h;%(RelativeDir)gen\weaponattachmentunique\weaponattachmentunique_load_db.cpp;%(RelativeDir)gen\weaponcamo\weaponcamo_load_db.h;%(RelativeDir)gen\weaponcamo\weaponcamo_load_db.cpp;%(RelativeDir)gen\weaponvariantdef\weaponvariantdef_load_db.h;%(RelativeDir)gen\weaponvariantdef\weaponvariantdef_load_db.cpp;%(RelativeDir)gen\xanimparts\xanimparts_load_db.h;%(RelativeDir)gen\xanimparts\xanimparts_load_db.cpp;%(RelativeDir)gen\xglobals\xglobals_load_db.h;%(RelativeDir)gen\xglobals\xglobals_load_db.cpp;%(RelativeDir)gen\xmodel\xmodel_load_db.h;%(RelativeDir)gen\xmodel\xmodel_load_db.cpp;%(RelativeDir)gen\zbarrierdef\zbarrierdef_load_db.h;%(RelativeDir)gen\zbarrierdef\zbarrierdef_load_db.cpp;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)gen\addonmapents\addonmapents_load_db.h;%(RelativeDir)gen\addonmapents\addonmapents_load_db.cpp;%(RelativeDir)gen\clipmap_t\clipmap_t_load_db.h;%(RelativeDir)gen\clipmap_t\clipmap_t_load_db.cpp;%(RelativeDir)gen\comworld\comworld_load_db.h;%(RelativeDir)gen\comworld\comworld_load_db.cpp;%(RelativeDir)gen\ddlroot_t\ddlroot_t_load_db.h;%(RelativeDir)gen\ddlroot_t\ddlroot_t_load_db.cpp;%(RelativeDir)gen\destructibledef\destructibledef_load_db.h;%(RelativeDir)gen\destructibledef\destructibledef_load_db.cpp;%(RelativeDir)gen\emblemset\emblemset_load_db.h;%(RelativeDir)gen\emblemset\emblemset_load_db.cpp;%(RelativeDir)gen\font_s\font_s_load_db.h;%(RelativeDir)gen\font_s\font_s_load_db.cpp;%(RelativeDir)gen\fonticon\fonticon_load_db.h;%(RelativeDir)gen\fonticon\fonticon_load_db.cpp;%(RelativeDir)gen\footstepfxtabledef\footstepfxtabledef_load_db.h;%(RelativeDir)gen\footstepfxtabledef\footstepfxtabledef_load_db.cpp;%(RelativeDir)gen\footsteptabledef\footsteptabledef_load_db.h;%(RelativeDir)gen\footsteptabledef\footsteptabledef_load_db.cpp;%(RelativeDir)gen\fxeffectdef\fxeffectdef_load_db.h;%(RelativeDir)gen\fxeffectdef\fxeffectdef_load_db.cpp;%(RelativeDir)gen\fximpacttable\fximpacttable_load_db.h;%(RelativeDir)gen\fximpacttable\fximpacttable_load_db.cpp;%(RelativeDir)gen\gameworldmp\gameworldmp_load_db.h;%(RelativeDir)gen\gameworldmp\gameworldmp_load_db.cpp;%(RelativeDir)gen\gameworldsp\gameworldsp_load_db.h;%(RelativeDir)gen\gameworldsp\gameworldsp_load_db.cpp;%(RelativeDir)gen\gfximage\gfximage_load_db.h;%(RelativeDir)gen\gfximage\gfximage_load_db.cpp;%(RelativeDir)gen\gfxlightdef\gfxlightdef_load_db.h;%(RelativeDir)gen\gfxlightdef\gfxlightdef_load_db.cpp;%(RelativeDir)gen\gfxworld\gfxworld_load_db.h;%(RelativeDir)gen\gfxworld\gfxworld_load_db.cpp;%(RelativeDir)gen\glasses\glasses_load_db.h;%(RelativeDir)gen\glasses\glasses_load_db.cpp;%(RelativeDir)gen\keyvaluepairs\keyvaluepairs_load_db.h;%(RelativeDir)gen\keyvaluepairs\keyvaluepairs_load_db.cpp;%(RelativeDir)gen\leaderboarddef\leaderboarddef_load_db.h;%(RelativeDir)gen\leaderboarddef\leaderboarddef_load_db.cpp;%(RelativeDir)gen\localizeentry\localizeentry_load_db.h;%(RelativeDir)gen\localizeentry\localizeentry_load_db.cpp;%(RelativeDir)gen\mapents\mapents_load_db.h;%(RelativeDir)gen\mapents\mapents_load_db.cpp;%(RelativeDir)gen\material\material_load_db.h;%(RelativeDir)gen\material\material_load_db.cpp;%(RelativeDir)gen\materialtechniqueset\materialtechniqueset_load_db.h;%(RelativeDir)gen\materialtechniqueset\materialtechniqueset_load_db.cpp;%(RelativeDir)gen\memoryblock\memoryblock_load_db.h;%(RelativeDir)gen\memoryblock\memoryblock_load_db.cpp;%(RelativeDir)gen\menudef_t\menudef_t_load_db.h;%(RelativeDir)gen\menudef_t\menudef_t_load_db.cpp;%(RelativeDir)gen\menulist\menulist_load_db.h;%(RelativeDir)gen\menulist\menulist_load_db.cpp;%(RelativeDir)gen\physconstraints\physconstraints_load_db.h;%(RelativeDir)gen\physconstraints\physconstraints_load_db.cpp;%(RelativeDir)gen\physpreset\physpreset_load_db.h;%(RelativeDir)gen\physpreset\physpreset_load_db.cpp;%(RelativeDir)gen\qdb\qdb_load_db.h;%(RelativeDir)gen\qdb\qdb_load_db.cpp;%(RelativeDir)gen\rawfile\rawfile_load_db.h;%(RelativeDir)gen\rawfile\rawfile_load_db.cpp;%(RelativeDir)gen\scriptparsetree\scriptparsetree_load_db.h;%(RelativeDir)gen\scriptparsetree\scriptparsetree_load_db.cpp;%(RelativeDir)gen\skinnedvertsdef\skinnedvertsdef_load_db.h;%(RelativeDir)gen\skinnedvertsdef\skinnedvertsdef_load_db.cpp;%(RelativeDir)gen\slug\slug_load_db.h;%(RelativeDir)gen\slug\slug_load_db.cpp;%(RelativeDir)gen\sndbank\sndbank_load_db.h;%(RelativeDir)gen\sndbank\sndbank_load_db.cpp;%(RelativeDir)gen\snddriverglobals\snddriverglobals_load_db.h;%(RelativeDir)gen\snddriverglobals\snddriverglobals_load_db.cpp;%(RelativeDir)gen\sndpatch\sndpatch_load_db.h;%(RelativeDir)gen\sndpatch\sndpatch_load_db.cpp;%(RelativeDir)gen\stringtable\stringtable_load_db.h;%(RelativeDir)gen\stringtable\stringtable_load_db.cpp;t.txt;%(RelativeDir)gen\tracerdef\tracerdef_load_db.h;%(RelativeDir)gen\tracerdef\tracerdef_load_db.cpp;%(RelativeDir)gen\vehicledef\vehicledef_load_db.h;%(RelativeDir)gen\vehicledef\vehicledef_load_db.cpp;%(RelativeDir)gen\weaponattachment\weaponattachment_load_db.h;%(RelativeDir)gen\weaponattachment\weaponattachment_load_db.cpp;%(RelativeDir)gen\weaponattachmentunique\weaponattachmentunique_load_db.h;%(RelativeDir)gen\weaponattachmentunique\weaponattachmentunique_load_db.cpp;%(RelativeDir)gen\weaponcamo\weaponcamo_load_db.h;%(RelativeDir)gen\weaponcamo\weaponcamo_load_db.cpp;%(RelativeDir)gen\weaponvariantdef\weaponvariantdef_load_db.h;%(RelativeDir)gen\weaponvariantdef\weaponvariantdef_load_db.cpp;%(RelativeDir)gen\xanimparts\xanimparts_load_db.h;%(RelativeDir)gen\xanimparts\xanimparts_load_db.cpp;%(RelativeDir)gen\xglobals\xglobals_load_db.h;%(RelativeDir)gen\xglobals\xglobals_load_db.cpp;%(RelativeDir)gen\xmodel\xmodel_load_db.h;%(RelativeDir)gen\xm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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)gen\addonmapents\addonmapents_load_db.h;%(RelativeDir)gen\addonmapents\addonmapents_load_db.cpp;%(RelativeDir)gen\clipmap_t\clipmap_t_load_db.h;%(RelativeDir)gen\clipmap_t\clipmap_t_load_db.cpp;%(RelativeDir)gen\comworld\comworld_load_db.h;%(RelativeDir)gen\comworld\comworld_load_db.cpp;%(RelativeDir)gen\ddlroot_t\ddlroot_t_load_db.h;%(RelativeDir)gen\ddlroot_t\ddlroot_t_load_db.cpp;%(RelativeDir)gen\destructibledef\destructibledef_load_db.h;%(RelativeDir)gen\destructibledef\destructibledef_load_db.cpp;%(RelativeDir)gen\emblemset\emblemset_load_db.h;%(RelativeDir)gen\emblemset\emblemset_load_db.cpp;%(RelativeDir)gen\font_s\font_s_load_db.h;%(RelativeDir)gen\font_s\font_s_load_db.cpp;%(RelativeDir)gen\fonticon\fonticon_load_db.h;%(RelativeDir)gen\fonticon\fonticon_load_db.cpp;%(RelativeDir)gen\footstepfxtabledef\footstepfxtabledef_load_db.h;%(RelativeDir)gen\footstepfxtabledef\footstepfxtabledef_load_db.cpp;%(RelativeDir)gen\footsteptabledef\footsteptabledef_load_db.h;%(RelativeDir)gen\footsteptabledef\footsteptabledef_load_db.cpp;%(RelativeDir)gen\fxeffectdef\fxeffectdef_load_db.h;%(RelativeDir)gen\fxeffectdef\fxeffectdef_load_db.cpp;%(RelativeDir)gen\fximpacttable\fximpacttable_load_db.h;%(RelativeDir)gen\fximpacttable\fximpacttable_load_db.cpp;%(RelativeDir)gen\gameworldmp\gameworldmp_load_db.h;%(RelativeDir)gen\gameworldmp\gameworldmp_load_db.cpp;%(RelativeDir)gen\gameworldsp\gameworldsp_load_db.h;%(RelativeDir)gen\gameworldsp\gameworldsp_load_db.cpp;%(RelativeDir)gen\gfximage\gfximage_load_db.h;%(RelativeDir)gen\gfximage\gfximage_load_db.cpp;%(RelativeDir)gen\gfxlightdef\gfxlightdef_load_db.h;%(RelativeDir)gen\gfxlightdef\gfxlightdef_load_db.cpp;%(RelativeDir)gen\gfxworld\gfxworld_load_db.h;%(RelativeDir)gen\gfxworld\gfxworld_load_db.cpp;%(RelativeDir)gen\glasses\glasses_load_db.h;%(RelativeDir)gen\glasses\glasses_load_db.cpp;%(RelativeDir)gen\keyvaluepairs\keyvaluepairs_load_db.h;%(RelativeDir)gen\keyvaluepairs\keyvaluepairs_load_db.cpp;%(RelativeDir)gen\leaderboarddef\leaderboarddef_load_db.h;%(RelativeDir)gen\leaderboarddef\leaderboarddef_load_db.cpp;%(RelativeDir)gen\localizeentry\localizeentry_load_db.h;%(RelativeDir)gen\localizeentry\localizeentry_load_db.cpp;%(RelativeDir)gen\mapents\mapents_load_db.h;%(RelativeDir)gen\mapents\mapents_load_db.cpp;%(RelativeDir)gen\material\material_load_db.h;%(RelativeDir)gen\material\material_load_db.cpp;%(RelativeDir)gen\materialtechniqueset\materialtechniqueset_load_db.h;%(RelativeDir)gen\materialtechniqueset\materialtechniqueset_load_db.cpp;%(RelativeDir)gen\memoryblock\memoryblock_load_db.h;%(RelativeDir)gen\memoryblock\memoryblock_load_db.cpp;%(RelativeDir)gen\menudef_t\menudef_t_load_db.h;%(RelativeDir)gen\menudef_t\menudef_t_load_db.cpp;%(RelativeDir)gen\menulist\menulist_load_db.h;%(RelativeDir)gen\menulist\menulist_load_db.cpp;%(RelativeDir)gen\physconstraints\physconstraints_load_db.h;%(RelativeDir)gen\physconstraints\physconstraints_load_db.cpp;%(RelativeDir)gen\physpreset\physpreset_load_db.h;%(RelativeDir)gen\physpreset\physpreset_load_db.cpp;%(RelativeDir)gen\qdb\qdb_load_db.h;%(RelativeDir)gen\qdb\qdb_load_db.cpp;%(RelativeDir)gen\rawfile\rawfile_load_db.h;%(RelativeDir)gen\rawfile\rawfile_load_db.cpp;%(RelativeDir)gen\scriptparsetree\scriptparsetree_load_db.h;%(RelativeDir)gen\scriptparsetree\scriptparsetree_load_db.cpp;%(RelativeDir)gen\skinnedvertsdef\skinnedvertsdef_load_db.h;%(RelativeDir)gen\skinnedvertsdef\skinnedvertsdef_load_db.cpp;%(RelativeDir)gen\slug\slug_load_db.h;%(RelativeDir)gen\slug\slug_load_db.cpp;%(RelativeDir)gen\sndbank\sndbank_load_db.h;%(RelativeDir)gen\sndbank\sndbank_load_db.cpp;%(RelativeDir)gen\snddriverglobals\snddriverglobals_load_db.h;%(RelativeDir)gen\snddriverglobals\snddriverglobals_load_db.cpp;%(RelativeDir)gen\sndpatch\sndpatch_load_db.h;%(RelativeDir)gen\sndpatch\sndpatch_load_db.cpp;%(RelativeDir)gen\stringtable\stringtable_load_db.h;%(RelativeDir)gen\stringtable\stringtable_load_db.cpp;t.txt;%(RelativeDir)gen\tracerdef\tracerdef_load_db.h;%(RelativeDir)gen\tracerdef\tracerdef_load_db.cpp;%(RelativeDir)gen\vehicledef\vehicledef_load_db.h;%(RelativeDir)gen\vehicledef\vehicledef_load_db.cpp;%(RelativeDir)gen\weaponattachment\weaponattachment_load_db.h;%(RelativeDir)gen\weaponattachment\weaponattachment_load_db.cpp;%(RelativeDir)gen\weaponattachmentunique\weaponattachmentunique_load_db.h;%(RelativeDir)gen\weaponattachmentunique\weaponattachmentunique_load_db.cpp;%(RelativeDir)gen\weaponcamo\weaponcamo_load_db.h;%(RelativeDir)gen\weaponcamo\weaponcamo_load_db.cpp;%(RelativeDir)gen\weaponvariantdef\weaponvariantdef_load_db.h;%(RelativeDir)gen\weaponvariantdef\weaponvariantdef_load_db.cpp;%(RelativeDir)gen\xanimparts\xanimparts_load_db.h;%(RelativeDir)gen\xanimparts\xanimparts_load_db.cpp;%(RelativeDir)gen\xglobals\xglobals_load_db.h;%(RelativeDir)gen\xglobals\xglobals_load_db.cpp;%(RelativeDir)gen\xmodel\xmodel_load_db.h;%(RelativeDir)gen\xmodel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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)gen\addonmapents\addonmapents_load_db.h;%(RelativeDir)gen\addonmapents\addonmapents_load_db.cpp;%(RelativeDir)gen\clipmap_t\clipmap_t_load_db.h;%(RelativeDir)gen\clipmap_t\clipmap_t_load_db.cpp;%(RelativeDir)gen\comworld\comworld_load_db.h;%(RelativeDir)gen\comworld\comworld_load_db.cpp;%(RelativeDir)gen\ddlroot_t\ddlroot_t_load_db.h;%(RelativeDir)gen\ddlroot_t\ddlroot_t_load_db.cpp;%(RelativeDir)gen\destructibledef\destructibledef_load_db.h;%(RelativeDir)gen\destructibledef\destructibledef_load_db.cpp;%(RelativeDir)gen\emblemset\emblemset_load_db.h;%(RelativeDir)gen\emblemset\emblemset_load_db.cpp;%(RelativeDir)gen\font_s\font_s_load_db.h;%(RelativeDir)gen\font_s\font_s_load_db.cpp;%(RelativeDir)gen\fonticon\fonticon_load_db.h;%(RelativeDir)gen\fonticon\fonticon_load_db.cpp;%(RelativeDir)gen\footstepfxtabledef\footstepfxtabledef_load_db.h;%(RelativeDir)gen\footstepfxtabledef\footstepfxtabledef_load_db.cpp;%(RelativeDir)gen\footsteptabledef\footsteptabledef_load_db.h;%(RelativeDir)gen\footsteptabledef\footsteptabledef_load_db.cpp;%(RelativeDir)gen\fxeffectdef\fxeffectdef_load_db.h;%(RelativeDir)gen\fxeffectdef\fxeffectdef_load_db.cpp;%(RelativeDir)gen\fximpacttable\fximpacttable_load_db.h;%(RelativeDir)gen\fximpacttable\fximpacttable_load_db.cpp;%(RelativeDir)gen\gameworldmp\gameworldmp_load_db.h;%(RelativeDir)gen\gameworldmp\gameworldmp_load_db.cpp;%(RelativeDir)gen\gameworldsp\gameworldsp_load_db.h;%(RelativeDir)gen\gameworldsp\gameworldsp_load_db.cpp;%(RelativeDir)gen\gfximage\gfximage_load_db.h;%(RelativeDir)gen\gfximage\gfximage_load_db.cpp;%(RelativeDir)gen\gfxlightdef\gfxlightdef_load_db.h;%(RelativeDir)gen\gfxlightdef\gfxlightdef_load_db.cpp;%(RelativeDir)gen\gfxworld\gfxworld_load_db.h;%(RelativeDir)gen\gfxworld\gfxworld_load_db.cpp;%(RelativeDir)gen\glasses\glasses_load_db.h;%(RelativeDir)gen\glasses\glasses_load_db.cpp;%(RelativeDir)gen\keyvaluepairs\keyvaluepairs_load_db.h;%(RelativeDir)gen\keyvaluepairs\keyvaluepairs_load_db.cpp;%(RelativeDir)gen\leaderboarddef\leaderboarddef_load_db.h;%(RelativeDir)gen\leaderboarddef\leaderboarddef_load_db.cpp;%(RelativeDir)gen\localizeentry\localizeentry_load_db.h;%(RelativeDir)gen\localizeentry\localizeentry_load_db.cpp;%(RelativeDir)gen\mapents\mapents_load_db.h;%(RelativeDir)gen\mapents\mapents_load_db.cpp;%(RelativeDir)gen\material\material_load_db.h;%(RelativeDir)gen\material\material_load_db.cpp;%(RelativeDir)gen\materialtechniqueset\materialtechniqueset_load_db.h;%(RelativeDir)gen\materialtechniqueset\materialtechniqueset_load_db.cpp;%(RelativeDir)gen\memoryblock\memoryblock_load_db.h;%(RelativeDir)gen\memoryblock\memoryblock_load_db.cpp;%(RelativeDir)gen\menudef_t\menudef_t_load_db.h;%(RelativeDir)gen\menudef_t\menudef_t_load_db.cpp;%(RelativeDir)gen\menulist\menulist_load_db.h;%(RelativeDir)gen\menulist\menulist_load_db.cpp;%(RelativeDir)gen\physconstraints\physconstraints_load_db.h;%(RelativeDir)gen\physconstraints\physconstraints_load_db.cpp;%(RelativeDir)gen\physpreset\physpreset_load_db.h;%(RelativeDir)gen\physpreset\physpreset_load_db.cpp;%(RelativeDir)gen\qdb\qdb_load_db.h;%(RelativeDir)gen\qdb\qdb_load_db.cpp;%(RelativeDir)gen\rawfile\rawfile_load_db.h;%(RelativeDir)gen\rawfile\rawfile_load_db.cpp;%(RelativeDir)gen\scriptparsetree\scriptparsetree_load_db.h;%(RelativeDir)gen\scriptparsetree\scriptparsetree_load_db.cpp;%(RelativeDir)gen\skinnedvertsdef\skinnedvertsdef_load_db.h;%(RelativeDir)gen\skinnedvertsdef\skinnedvertsdef_load_db.cpp;%(RelativeDir)gen\slug\slug_load_db.h;%(RelativeDir)gen\slug\slug_load_db.cpp;%(RelativeDir)gen\sndbank\sndbank_load_db.h;%(RelativeDir)gen\sndbank\sndbank_load_db.cpp;%(RelativeDir)gen\snddriverglobals\snddriverglobals_load_db.h;%(RelativeDir)gen\snddriverglobals\snddriverglobals_load_db.cpp;%(RelativeDir)gen\sndpatch\sndpatch_load_db.h;%(RelativeDir)gen\sndpatch\sndpatch_load_db.cpp;%(RelativeDir)gen\stringtable\stringtable_load_db.h;%(RelativeDir)gen\stringtable\stringtable_load_db.cpp;t.txt;%(RelativeDir)gen\tracerdef\tracerdef_load_db.h;%(RelativeDir)gen\tracerdef\tracerdef_load_db.cpp;%(RelativeDir)gen\vehicledef\vehicledef_load_db.h;%(RelativeDir)gen\vehicledef\vehicledef_load_db.cpp;%(RelativeDir)gen\weaponattachment\weaponattachment_load_db.h;%(RelativeDir)gen\weaponattachment\weaponattachment_load_db.cpp;%(RelativeDir)gen\weaponattachmentunique\weaponattachmentunique_load_db.h;%(RelativeDir)gen\weaponattachmentunique\weaponattachmentunique_load_db.cpp;%(RelativeDir)gen\weaponcamo\weaponcamo_load_db.h;%(RelativeDir)gen\weaponcamo\weaponcamo_load_db.cpp;%(RelativeDir)gen\weaponvariantdef\weaponvariantdef_load_db.h;%(RelativeDir)gen\weaponvariantdef\weaponvariantdef_load_db.cpp;%(RelativeDir)gen\xanimparts\xanimparts_load_db.h;%(RelativeDir)gen\xanimparts\xanimparts_load_db.cpp;%(RelativeDir)gen\xglobals\xglobals_load_db.h;%(RelativeDir)gen\xglobals\xglobals_load_db.cpp;%(RelativeDir)gen\xmodel\xmodel_load_db.h;%(RelativeDir)gen\xmodel\xmodel_load_db.cpp;%(RelativeDir)gen\zbarrierdef\zbarrierdef_load_db.h;%(RelativeDir)gen\zbarrierdef\zbarrierdef_load_db.cpp;%(Outputs)</Outputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe;$(SolutionDir)src\ZoneCode\T6\T6.h;$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt;%(AdditionalInputs)</AdditionalInputs>
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