Files
OpenAssetTools/src/ObjLoading/Game/IW5/Menu/MenuConverterIW5.h

22 lines
664 B
C++

#pragma once
#include "Asset/AssetCreationContext.h"
#include "Game/IW5/IW5.h"
#include "Parsing/Menu/Domain/CommonMenuDef.h"
#include "SearchPath/ISearchPath.h"
#include "Utils/MemoryManager.h"
namespace IW5
{
class IMenuConverter
{
public:
IMenuConverter() = default;
virtual ~IMenuConverter() = default;
virtual void ConvertMenu(const menu::CommonMenuDef& commonMenu, menuDef_t& menu, AssetRegistration<AssetMenu>& registration) = 0;
static std::unique_ptr<IMenuConverter> Create(bool disableOptimizations, ISearchPath& searchPath, MemoryManager& memory, AssetCreationContext& context);
};
} // namespace IW5