Files
OpenAssetTools/src/ObjWriting/Game/T6/Sound/SoundCommon.cpp

32 lines
807 B
C++

#include "SoundCommon.h"
#include <filesystem>
namespace fs = std::filesystem;
namespace T6::sound
{
const std::string PREFIXES_TO_DROP[]{
"raw/",
"devraw/",
};
_NODISCARD std::string GetAssetFilename(std::string outputFileName, const std::string& extension)
{
std::replace(outputFileName.begin(), outputFileName.end(), '\\', '/');
for (const auto& droppedPrefix : PREFIXES_TO_DROP)
{
if (outputFileName.rfind(droppedPrefix, 0) != std::string::npos)
{
outputFileName.erase(0, droppedPrefix.size());
break;
}
}
fs::path assetPath(outputFileName);
if (!extension.empty())
assetPath.concat(extension);
return assetPath.string();
}
}