Files
OpenAssetTools/src/ObjCompiling/Game/T6/ObjCompilerT6.h

13 lines
291 B
C++

#pragma once
#include "IObjCompiler.h"
namespace T6
{
class ObjCompiler final : public IObjCompiler
{
public:
void ConfigureCreatorCollection(AssetCreatorCollection& collection, Zone& zone, const ZoneDefinition& zoneDefinition) const override;
};
} // namespace T6